I wouldnt go as far as to say that having solely a survival aspect promotes cowardice. Regardless of what anyone says the idea of the arena is to win it and the only way to do that is to stay alive longer and preferably the longest, to do so one must try to do that through any means necessary. Unfortunately, currently the arena is heavily defensively biased , rewards inactivity and we have a large part of the player base thats basically lazy in that they want more for less and either cant or dont want to waste the time and resources on earning something. Granted, the rewards for winning an arena dont do much to motivate players either, Active players that play in the spirit of what the arena was intended to be rarely if ever recoup their investment. As many have argued the current setup of the arena seems to defy the very spirit behind its own conception.
Now before a bunch of players jump all over me and say its not about winning for them and its all about the levels....let me explain a few things first. It may be all about the levels for some but only because they think they cant win or dont want to waste the time/resources trying. . I dont actually blame ya...youre chances are lame and the return for being active sucks. By far your best chance at reaping good rewards is to remain mostly inactive and have a good amount of def. stance. There isnt a player out there that would turn away an arena victory. Your only all about the levels only because they cant win, dont have the time or dont want to waste resources on a poor investment.
Then u have players that actually want to win or at least rank as high as they can (while leveling of course)playing the way the arena was sold to us in the first place. The active player that actually takes the time to show up at the game and spends time there while using resources that actually support these games and keep them around so all the free players have something to do as well. These are the very people Kano is pushing away. There is many aspects of these games that offer up a more passive and free approach to the games. The arena was intended to to appease the active PVP crowd. But what Kano did was offer up something akin to Dorthy laying in the field of Poppies or eating a yummy but unknown variety of mushroom....its all great in the beginning but doesnt end well.
Honestly, anybody despite level, strength or type of build could win an arena though teamwork and a dedication of time and perhaps some resources but most players in these games dont have the patience or sense loyalty it takes to do this. Realistically only a very small percentage of players have a good chance to win individually playing the way it was original intended. Unfortunately/currently most average players have a better chance of reaping larger rewards/ through inactivity while the average highly active players stand less of a chance.
Why not have 2 leaderboards? The current one that allows for the opportunity to reward a more defense minded inactive crowd and another geared specifically towards rewarding players for supporting these games by battling there asses off and using resources? Mostly inactive players whether on purpose, scheduling conflicts, laziness or a welfare way of life can still rank well on one and get rewarded for doing basically nothing but entering a raffle and the other that rewards active players that is way much more befitting of their action and support for Kano games while remaining true to the actual concept and purpose of particular concept.
Basically Leader-board "A" would remain exactly the way it is other than a eliminating all minimums. Leader-board "B" would have a high Minimum attack number somewhere in the thousands. All those that fail to meet the minimum will be ranked by number of attacks . Basically all players signed up for an arena would rank somewhere on both leader-boards But activity would help out more on one of them. Chances are that a single player would still top both leader boards but it would still be possible for a player who was completely in-active to win as has happened in the past before minimums
Last edited: Apr 26, 2014