[All] Proposal for 2 seperate Leader boards for Battle Arena

Discussion in 'Ideas' started by VK QHill, Apr 22, 2014.

  1. VK QHill

    VK QHill Member

    I am proposing that Kano implements 2 separate leaderboards in Battle Arena. The current setup gives rewards only based on who can survive the longest. I think there should be a separate leaderboard for number of kills. I believe that this would level out the playing field a bit, encourage more activity, and make the Arena even more competitive! For example, on Mob Wars LCN on KP2, on the 4/14/14 Battle Arena, I ended up placing #11, though i had the 3rd highest amount of kills by far amongst the top 40. For the Zombie Slayer Battle Arena on Kong, on 4/20/14, I ranked #6, though I had the second highest amount of kills. It takes much more effort to rack up kills than it does to simply survive the longest. I think some type of recognition should be given to those who put in the time and effort to get kills! Having two separate leaderboards would reward both the people with the ability to survive, as well as acknowledging the most competitive players.
     
  2. JADES

    JADES Well-Known Member

    "BIG FAT ZERO" from me on any of the KANO game's for kills in each arena, anyone can make 100's of mini's, get it?
     
  3. ben

    ben Active Member

    1 star here ...
     
  4. polishpimp

    polishpimp Well-Known Member

    Diff categories like this has been suggested before way back when and thats how arena achievements pretty much came to be. Yes the achievements that fell short of where some already were when they came out and that had lack luster numbers which is par for the course. With that said....I still think this idea has much merit. More and more it seems players grow tired of the arena that never really came close to all the kano hype of what it was to be. Ive enjoyed success in all the games arenas and I dont even bother signing up for any of them anymore. There is way to much emphasis on def which breeds inactivity. Largely inactive players are actually starting to win much more often these days because most active players realize the reward simply doesnt merit the time or resources. What was suppose to be the most epic battle oriented aspect of these games is about as exciting as challenge helps and one can obtain bigger rewards for doing less on calenders.


    So Basically anything that would possably encourage more battling would be great. It certainly cant make it any worse thats for damn sure. 10 stars
     
    Last edited: Apr 22, 2014
  5. Justin the killer

    Justin the killer Well-Known Member

    i give this a 10 i think this should actually Happen.....:) :)
     
  6. VK QHill

    VK QHill Member

    and anyone can put on a defensive loadout, get 100 attacks, and ride it out. Which takes more effort? which takes more skill? I kill the minis and everything else, its only so much to go around. Having the survival aspect alone promotes cowardice, and only gives the higher levels, and high defense players a true advantage. A Kills leaderboard would level the playing field a lot more and rewards active players. It would also promote more participation. Having two leaderboards is a win/win for both sides.
     
    Last edited: Apr 22, 2014
  7. Demonik1

    Demonik1 Well-Known Member

    i agree, 10 stars...on more than one occasion ive had the most kills and this was before the slider when it was way longer and had to click about a kagillion times more...its even harder to secure a kill now with the slider cause it just made it easier for the snipers to snag youre kills
     
  8. polishpimp

    polishpimp Well-Known Member

    As stated previously, I think this idea has merit but I dont think its as easy as just adding another leader-board for kills. I suppose it could be that easy but I dont really think kills by themselves would be leader-board worthy...there is achievements for that (way outdated achieves btw) .

    As it was discussed way back when this idea was first suggested I think it needs to be some type of combo of kills and attacks (basically activity), maybe even taking strength of target into consideration much like guild wars does with diff categories such as A, B, C, etc etc. I think the whole idea should be to reward the activity the arena was suppose to be all about in the first place. Kills alone doesnt neccasarily mean all that much by itself if someone is out there picking off noting but tiny accounts

    I would imagine the active highest levels that currently rule the arena leader-boards for the most part would rule a new one as well but whats wrong with that? They spend more time and resources and in doing so current rewards dont come close to recouping the expense. In other words....they deserve it. What it will also do though is put more emphasis on attack and reward the more active lower level crowd much like the current leader-board promotes inactivity and is highly biased towards def built accts.


    Lets be real....the current arena blows. It puts way to much emphasis on defense which is completely unfair in that a player can simply get 100 hits and walk away for hours n hours at a time and do awesome on the leader-board, where as in comparison an attack oriented account must remain relatively glued to their comp. for the entire duration if they want to have a decent chance. If thats not bias I dont know what is.


    I dont understand how Kano can think its even remotely cool that the players that dedicate the most to an arena in terms of both time and resources have the tougher go of things.....its pretty much a kick in the teeth to those players and doesnt seem to make any type of financial sense for u guys. I kkinda figured u guys would want people at their devices actually playing and spending
     
    Last edited: Apr 24, 2014
  9. Demonik1

    Demonik1 Well-Known Member

    i think you should completely rethink that and put into idea form...i know its been suggested before but youve added a few things and i think it would have some decent support...couldnt hurt
     
  10. Eraser

    Eraser Member

    Kano likes cowardly players.

    They do everything they can to handicap aggressive players.
     
  11. JADES

    JADES Well-Known Member

    1st off, who cares if they can ride it out after 100 hits and go defense. Guess you, not me (FB VC)
    2nd off, while they are sitting in defense stance who really reaps the rewards of levels?
    3rd Cowardice? LMFAO to funny, many can't make the times arenas are at.

    [​IMG]

    PS, here is a link to "UP" your defense time if like > http://forums.kanoapps.com/showthre...e-in-the-arena&highlight=ARENA+DEFENSE+STANCE

    BTW, if your asking for a kill leader board recognition on arena, then I want slap kill's on leader board "as well PVP" that has been asked for several hundred times....
     
    Last edited: Apr 26, 2014
  12. polishpimp

    polishpimp Well-Known Member




    I wouldnt go as far as to say that having solely a survival aspect promotes cowardice. Regardless of what anyone says the idea of the arena is to win it and the only way to do that is to stay alive longer and preferably the longest, to do so one must try to do that through any means necessary. Unfortunately, currently the arena is heavily defensively biased , rewards inactivity and we have a large part of the player base thats basically lazy in that they want more for less and either cant or dont want to waste the time and resources on earning something. Granted, the rewards for winning an arena dont do much to motivate players either, Active players that play in the spirit of what the arena was intended to be rarely if ever recoup their investment. As many have argued the current setup of the arena seems to defy the very spirit behind its own conception.

    Now before a bunch of players jump all over me and say its not about winning for them and its all about the levels....let me explain a few things first. It may be all about the levels for some but only because they think they cant win or dont want to waste the time/resources trying. . I dont actually blame ya...youre chances are lame and the return for being active sucks. By far your best chance at reaping good rewards is to remain mostly inactive and have a good amount of def. stance. There isnt a player out there that would turn away an arena victory. Your only all about the levels only because they cant win, dont have the time or dont want to waste resources on a poor investment.

    Then u have players that actually want to win or at least rank as high as they can (while leveling of course)playing the way the arena was sold to us in the first place. The active player that actually takes the time to show up at the game and spends time there while using resources that actually support these games and keep them around so all the free players have something to do as well. These are the very people Kano is pushing away. There is many aspects of these games that offer up a more passive and free approach to the games. The arena was intended to to appease the active PVP crowd. But what Kano did was offer up something akin to Dorthy laying in the field of Poppies or eating a yummy but unknown variety of mushroom....its all great in the beginning but doesnt end well.

    Honestly, anybody despite level, strength or type of build could win an arena though teamwork and a dedication of time and perhaps some resources but most players in these games dont have the patience or sense loyalty it takes to do this. Realistically only a very small percentage of players have a good chance to win individually playing the way it was original intended. Unfortunately/currently most average players have a better chance of reaping larger rewards/ through inactivity while the average highly active players stand less of a chance.

    Why not have 2 leaderboards? The current one that allows for the opportunity to reward a more defense minded inactive crowd and another geared specifically towards rewarding players for supporting these games by battling there asses off and using resources? Mostly inactive players whether on purpose, scheduling conflicts, laziness or a welfare way of life can still rank well on one and get rewarded for doing basically nothing but entering a raffle and the other that rewards active players that is way much more befitting of their action and support for Kano games while remaining true to the actual concept and purpose of particular concept.

    Basically Leader-board "A" would remain exactly the way it is other than a eliminating all minimums. Leader-board "B" would have a high Minimum attack number somewhere in the thousands. All those that fail to meet the minimum will be ranked by number of attacks . Basically all players signed up for an arena would rank somewhere on both leader-boards But activity would help out more on one of them. Chances are that a single player would still top both leader boards but it would still be possible for a player who was completely in-active to win as has happened in the past before minimums
     
    Last edited: Apr 26, 2014
  13. VK QHill

    VK QHill Member

    1st off, having two leaderboards would not effect people who do that. They will still get their reward, so what's the point in not rewarding people who actually put in effort? I'm not asking for the elimination of the current one, but an additional leaderboard. Now what's the argument against that other than jealousy?

    2nd, leveling is fantasmic, and is a great perk, but you're missing the point. You enter contests to compete to win, not simply for the perks. That is if you're an actual competitor. . Effort is rewarded, but not enough to motivate people to put in more. not to mention the fact that xp is not really a reward, because you have to pay for it. So you are pretty much buying XP, with stam refills. It is easier to finish higher by throwing on a defensive loadout, getting 100 attacks, and riding it out. Again, if that is your style, two leaderboards won't effect that. It will just benefit activity.

    3rd, When I can't make the time for an arena, I do the very same thing. I did it today as a matter of fact. I actually like that they have the current leaderboard because it enables the active players to have more targets, and gain more xp, and spend more money on stam refills. I'm only asking for an ADDITIONAL leaderboard, that would promote more actual activity, competetiveness, and rewards actual activity.





    I have an excellent defensive stance when using my defensive loadout. Again, I'm not griping about the current leaderboard. The thing is, if you plan on being active, have a max defensive stance is anti-productive, because you won't be able to do as much damage, and attacking takes a larger chunk of your health.

    I also suppose yopu're missing the point, i'm not simply talking about a leaderboard simply for bragging rights, but an additional rewards tier. A leaderboard means nothing without rewards. Also, the hope of getting rewards for an attack build goes up exponentially.
     
  14. JADES

    JADES Well-Known Member

    [​IMG]

    I've put in effort into arena "VK QHill"
     
  15. polishpimp

    polishpimp Well-Known Member

    "Im not usually a hypocrite, coward or selfish.....but when I am I like to...........


    argue in favor of the current Def. bias arena yet argue against the addition of another that would highlight the more active crowd while while not having any impact on the other. ;)

    [​IMG]
     
    Last edited: Apr 27, 2014
  16. TabithaMoon

    TabithaMoon Active Member

    I gave it a 10 because it's worth looking into. The arguments for and against are sound in their own ways, but this is just a suggestion, anyway. It's something that has potential and should at least be discussed and considered from all angles by KANO.
     

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