[LCN] POWER ITEMS

Discussion in 'Ideas' started by IpeeFreely, Sep 29, 2015.

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  1. IpeeFreely

    IpeeFreely Member

    With all the godfather items.. high lvl boss drops ect... most ELITE & OPTIMAL items are useless by the time they open to create.

    Why not have a useful next lvl - POWER


    ex: Elite Deadly Slingshot 70 Attack 58 Defense - takes 25 slingshot's to create ----
    Level Unlock: Level 4000
    Crafting Cost: $1,000,000,000
    .................decent item, for a few lvls after unlocked. But only for some, most ppl elite items are usless!

    Optimal Deadly Slingshot 75 Attack 70 Defense - takes 4 elite slingshot's to create ----
    Level Unlock: Level 5200
    Crafting Cost: $1,800,000,000
    ... most ppl have the same prob. useless.... BUT.... if acquiring these can lead to something useful in the future!

    ** POWER Deadly Slingshot 93 Attack 89 Defense - takes 25 optimal slingshot's to create ----
    Level Unlock: Level 5500
    Crafting Cost: $25,000,000,000
    .........useful item! that ppl will hit/open dublin bosses to acquire


    Dublin is just an example... elite/optimal/power items are needed for all city's
     
    Wanda van den Hoogen likes this.
  2. SwiftlyInnocent

    SwiftlyInnocent Active Member

    I dont know how to feel about this right now. I mean sure it will be nice to get higher items but. i just dont know
     
  3. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    the stats arent that good only if your in that range maybe, but for anyone over i doubt they will use that at all, when it comes to crafting 1st the world boss that has no items need fixed, 2nd maybe a tumbler machine that take's x amount of totally useless items things we have 12,000 of, those types, and take a large amount of the items and come out with a item with attack and def of 135 on both attributes, and make this a fairly large number 300 items like moscow jackets for example, also have it where there is tier levels for exchanging useless items 500 items get you a item 150 att/def 700 items get you 175 item att/deff 1000 useless items would get a 200 att/def item. Also have the high cost with these maybe double what the normal cost is.
     
    George Burd likes this.
  4. Hellhavenofury:)

    Hellhavenofury:) Active Member

    in zs crafting is useless maybe better for the other games
     
    Sir Opinion Alot likes this.
  5. SwiftlyInnocent

    SwiftlyInnocent Active Member

    all for this idea ^^^
     
  6. RafeDavid

    RafeDavid Well-Known Member

    I know those who have played for a long time wont like this idea because newer players will get something they never had (back in my day we had to walk 3 miles uphill in the snow barefoot to play this game) but another option would be to simply lower the level when crafting opens so the items can actually be of use to players.

    Once you hit a city open all crafting for that city or everything but optimal. For example I'm in Dublin which I hit at level 2970 but I can't craft elites until level 4000. Once I get the 1030 levels to craft elites they will be of no use. The next wait is then level 5200 for optimal and again the same issue of them being of no use by the time I get there. Of course at 5200 I will be in Venice and on my way to Tangier and the same crafting issues exist. Such a vicious cycle.

    Of course that leaves the issue of there being no new cities for the highest level players to look forward to which is another topic all together. The idea of trading in X number of item for 1 item might be the best solution as that is fair for all players regardless of level.
     
    George Burd likes this.
  7. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    the items i talk about are the drops we have 20,000 in our inventory that we dont use and cant craft, I would like to see somehow to use these/
     
    George Burd likes this.

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