Perks Overview: Perks will be an additional feature added to Battle Arena – Survivor. The greater the % of your skill points placed in specific skills the greater the perk you get in the battle arena. Perks give a role for putting skill points in Attack, Defense and Health. Perks allow us to balance the strength of different skill point builds. People who go all attack, all defense, all health or a variation of the three will all have positives and negatives based on how they play. Perk 1 – Attack Each time a player attacks another player they will do a minimum amount of damage. The greater the % of skill points put into attack the more minimum damage you do. Also the higher the attack strength of your equipped items the more minimum damage you will do. Perk 2 – Defense The defence perk allows you to go into a defensive stance. In the defensive stance a player cannot actively attack opponents but the damage you take from enemies is reduced. The greater the % of skill points put into defence the less damage you will take when in defensive stance. For example if you are in the defensive stance and someone attacks you doing 1000 damage you only take 200 damage because you are in the defensive stance. If you had a very high % of your skill points in defense you may only take 100 damage. (These are just sample numbers). The player can choose to attack an enemy when in this stance but when they actively attack an opponent they leave the defensive stance and no longer get the perk. The duration of the defensive stance is based on defensive stat for your armed item. The high the defense on your armed items the longer you can be in defensive stance. Perk 3 – Health This perk will modify how much health you regenerate when you kill an opponent. The higher the % of skill points put into health the more health you receive when performing the killing blow on an opponent. The amount of health gained from killing an opponent will also be modified by the number of skill points the opponent has collected. This means a high level opponent with lots of achievements will give out more health then a low level player with not many achievements when they die. Feedback Please These are the proposed perks for Battle Arena – Survivor. Do you like them? Do you dislike them? Why? Do you have any other ideas for perks? If so what are they?