I would like to add though that both in this new world and in odins ravens that the number of drops needed from the previous challenge to advance to the next is much to high and out of proportion. One would think that the drop ratio of items from an adventure would be a number that allows one to have the number of items needed to advance by the time they finished that adventure. It seems silly to me that one can finish an adventure and still not have the number of items needed to advance to the next adventure. Considering the amount of energy needed to do these adventures is so high that it only allows one to do an adventure twice (or in some cases once) per level....it just seems once again as if we should have the number of drops needed by the time we finished that adventure. Even worse is the fact that when one finishes the last adventure in a particular world and has the next world available to them....they can not get their daily points until they go back and get all the drops needed to start the first adventure in the new world. Factoring in the XP needed to level at these stages, the energy cost of these adventures vs the energy recovery upon leveling and the insufficient drop rate of some adventures........in some cases one must level several times just to be eligible to get their dailies and at these levels that can be quite time consuming and expensive in terms of stamina refills/money.
The transition from one worlds adventures to the next and how it can effect getting ones daily points at the highest of levels has been brought up before and smack spoke about doing something about it yet I havent heard a word since. Im all for things getting a bit more challenging but in this case I think the transition should not carry such a hefty price tag/penalty.
In addition......this can present even more of a problem/penalty if someone in this position happens to be in a guild that is competing for the Gamer point trophy. The way that particular competition is set up its a race to finish ones dailies at 12am pst on the 7th day......not exactly fair that some have to do so much more in time and possibly expense.
I think the easiest way to alleviate this problem is what I discussed with Smack way back when......Dont have eligibility for the first adventure of a new world require drops from an adventure in the previous world. Or at least have the drop requirement more in line with the completion of an adventure
Last edited: Feb 28, 2014