Muggings

Discussion in 'Rejected Ideas' started by Stan, Feb 7, 2012.

  1. Stan

    Stan New Member

    Like an axe slap but cash is stolen from the idle. Wandering around with trillions in the pocket has never been safe. Now, possibly 10% to 20% of the money in the player´s pocket could be stolen if a successful mugging occurs. Failure to mug someone can result in loss of one´s own cash or even loss of life for the most foolhardy thinking higher level players may have pockets full of cash and no deterent for such actions.
    The cash part of the game does little other then raise the cost of ones own bounty and in my opinion needs developing. It would also add a little excitement when bounty has been claimed and other players see that winner now has some cash. If the winner is fast enough they can bank it or put the money into their empire. Meanwhile the hawks are circling...

    Thats the basic, i´m sure the bones of this can be fleshed out on this thread.
     
  2. polishpimp

    polishpimp Well-Known Member

    something along this idea sounds like it would be fun
     
  3. Sour_Rubbish

    Sour_Rubbish Member

    Can play to you in wars of a mafia, there such robberies about what you write))) In КANO and so are plundered at attacks)
     
  4. Zoonie

    Zoonie Member

    Must be a feature where a stronger players can attack a much weaker one without fear of retribution. How do I know? Because PolishPimp likes it :)
     
  5. Lawskar

    Lawskar Member

    Ummm sounds a bit like M2.. I'd be spending too much time worrying about hoarding every 42mins.. Then all those 00000000000 required for prop purchasing that would inevitably ensue...Besides, Vikings live for open battle.They mutilate and kill rather than skulk around outside the ale house waiting for some poor unsuspecting individual..
     
    Last edited: Feb 11, 2012
  6. Deltan

    Deltan Member

    Rejected. Low rating.
     

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