I understand your reasoning(i think), but isnt ones death count already relevant as they lose XP each and every time they die? Not sure if I can get on board either way u workit. If a player has a higher death count....giving them extra XP because of that would seem to dimish the the whole idea of killing them in the first place would it not? Where on the other hand if u gave them less XP it would just seem like adding salt to the wound. Not trying to trash your idea.....but couldnt the same result be achieved by simply adjusting the amount of XP lost when killed either up or down?
If a players battle XP was in part dependent on their death count....I think it would open a lot of players up to rivals slapping attacking and listing them even more in an effort to kill them so they would get worse XP moving forward (im all for promoting more interaction, but I think the whinier crowd might cry bully even louder....lol), If it was flip flopped than players would be killing themselves more often to raise the XP the got per battle.
Seeing as ones death count actually does play a big part due to the large amount of XP loss per death...Im thinking its best left alone. A lot of players have suggested that killing someone should count for more as well (im all for that....at least we should get achievements)....but some of the same issues arise like it promoting more slaps, attacks and bounties and once again the whinier, peace loving basket weaving mobbies, vikings and pirates would get their undergarments in a bunch......lol. Once again...not trying to bash your idea......just thinking it might have some unplanned results as well
Last edited: Oct 16, 2012