[LCN] November 22th Update - Rivals Alert Interface

Discussion in 'Announcements' started by Eric, Nov 23, 2011.

  1. Eric

    Eric Administrator

    Through the alerts menu (top right) you'll notice a new skull icon. This new interface will enable quick access to your rival and syndicate rival lists. I'll be monitoring this feature for any issues, please send in your feedback/suggestions/issues.

    Thanks!

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    Last edited by a moderator: Nov 23, 2011
  2. Bo Baby

    Bo Baby Member

    being able to heal without having to close out and come back can be a pain at times especially if u have used up ur attacks on a person since then u cannot use the workaround
     
  3. If this is a workaround from having to go to "Fight" then "Rival Mobs" to get to your rivals list, I would only suggest you add all the information also available there, such as "4 attacks in 7 seconds" and "Last Attack."

    I have also found that the "Ambush" link is the only place to find out how recently you punched someone, so if you have a campaign to punch someone every hour, it is difficult to see when your last punch was thrown. It would be nice to have a "Show Rivalry" button, or something similar.

    It wouldn't be right to overload the new feature with info just yet, though.
     
  4. Bo Baby

    Bo Baby Member

    yeah i think that skull icon should only show for war rivals though since we already have the rivals tab for the other stuff...this way it would also save us having to always click the war rival tab as soon as we click the skull icon
     
  5. Eric

    Eric Administrator

    Thanks for the feedback, will look at adding more info, a heal option and saving selected tab state
     
  6. Eric

    Eric Administrator

    Those updates are now live
     
  7. Marc14

    Marc14 Active Member

    Nice!! Is it possible to have the attack link grayed out if a player is in the hospital, just like it is under the rivals tab?
     
  8. xirataix

    xirataix New Member

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