[ZS] Increase Stamina Rewards / Boost %

Discussion in 'Ideas' started by Blasphamy, Aug 25, 2013.

  1. Blasphamy

    Blasphamy Member

    As is the intent behind many games, the idea is to actually play. The amount a person plays is up to that individual and should not be dynamically limited by the game mechanics (to a point).

    As it stands right now, the game rewards you with up to 110% (minimum) energy and will refill up to 4500 upon level up and there is an acheivement to get 4,000 energy in the game at a 1 : 1 ratio.

    There is a max refill of up to 100,000 health and an achievement to get 50,000 with full refill upon level up and a minimum amount to pay (kano bucks) to get healed by the doctor....again, minimum 100% at a 10 : 1 ratio.

    But, if a player decides to spend 2 SP per 1 stamina gained......a feeble 1:2 ratio, along with sacrificing tons of health, attack, defense, energy stats... his minimum reward for the day is 55%.

    There is an achievement to get 2500 Stamina, but this player will only see 1000 upon level up, maximum of 1250 upon daily boost and maximum of 1250 every 7 days as his reward for being ultimately weaker, more vulnerable and inevitably unable to win many fights at his level because of how weak they would become compared to others getting a much, much higher turn around on their SP usage.

    If it is going to cost me 2x as many skill points to increase it, and I only get 50% value back on boosts and <50% upon level up boosts...... how is that anywhere near a 'fair' or 'even' playing field?

    Suggested Fix:

    100% Stamina refill upon level up - If it costs me 2 SP to 1 Stam, then at least it's worth my weakness to get full refill, just like the guys with 4500 energy are getting theirs at a full 1:1.

    Increase Daily Boost to 75% - I can succumb to the notion that some things with stamina need to be limited, but to exclude this realm of players doing stamina, as opposed to energy is not ok.

    Increase Daily Reward to mirror Energy - 10%, 20%, 30% .....no more of the half value reward.


    Let's reward equally, promote open choice, and allow for all aspects of this game to be pursued by the account owners.
     
  2. slave

    slave Member

    i agree with all but the raise daily boost to 75, it should be raised to 100 percent
    stamina is just as important as nergy, even more so, nrg can only be used on outbreaks and healing in fairness wars
    stamina is used in fights, bosses, arena and fairness wars
    if it costs twice as much to get it, we should be rewarded for having gotten it, not screwed and only given half back
    ive posted about this before, try switching the rewards and see how nrg players feel about getting 50 percent for a few years....
     

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