Due to the overwhelmin abuse of both achievements, leaderboards and lower levels, I would like to request some dialogue on players having a protected status if outside a "Honorable" range. Since the necessary framework is already written for the honorable achievements, it could be applied across the board. whoa! calm down and please hear me out. This in turn would stop the "alt" lvl 500 that hasnt played in 6 months from popping up and bountying that lvl 20k, it would also slow down the "my best friend" dieing on someone 500 times a day, to get the battlekills, it could stop the twisted individuals that bounty a lower level 12 times a day and let them reset so they dont get a protection button, (btw this is even more perverted when you have myltiple people taking turns) this may not be as problematic on servers with thousands of people, but it could be test phased on armor/kongregate much as the arena was to troubleshoot. This system could allow a broad spectrum of battle and help eliminate loss of players who become frustrated because they simply cannot compete once they reach lvl 300. I believe I have given this a fair amount of thought and represented it to its core purpose, please give it a fair read and I am gladly open to discussion.
While I am all for getting rid of alts, if there were no bounties ,or any more limits on players for fighting in a fighting game, then I vote no,besides bounties give players rival lists, and high levels something to do, these games are for fighting and killing players, it is bad enough we have the protection feature, and yes it is abused by lower levels goading higher levels into listing or attacking them, but most of us know the limit and can avoid going over it. Alot of lower levels like to hunt and they know the consequences of their actions,the smart ones don't whine about retaliation. How anyone cannot understand that at level 300 they are fair game,as we all were, are ,or will be, why should a game be changed to accommodate that mindset ?? Besides the fact that a low level can be a high level or a mid level just from on raid event, ok , so they won't be strong,but that is their problem if they choose the shortcut ,like the ones who level with a partner do.
my Answer is a def NO kill and be killed learn by your mistakes , do an action deal with the reproductions its a fighting game learn how to play
I would agree if it was kill and be killed, its more like post for clan and get bountied 10 times, or bounty hunt and get 1 hit on someone and get pw every hour, then bountied 20 times a day for a month
People need to remember this is a online game. It's not going to kill you in real life if you die in the game. You heal when you come back online the next time. However it is better to stay online because you get to annoy the idiots more while they stay up all night long trying to kill you and give you free experience two players in particular come to mind with me who i laugh at all the time.
i used to get chained daily when i was a low level hunter and i still leveled... i say no, lowers are leveling machines now and the way kano hands out free xp and calenders i see no need for more "protection"
Well i have to agree with the majority here ..i say NO...every viking playing has taken battering in one way or another...Its all part of the incentive to keep healing and keep battling on...this is an aggressive battle , war game of vikings...no soft cushions...take it like we have at 1 time or another ...
I totally agree we have all been there, there was no such thing as protection when many of us were low levels.
we have one person who is doing nothing but bullying on ext. lower levels it make this game unfriendly!
Truly the proposal would not stop fighting, or retaliation, it would only further limit ABUSE in many forms
Still No.There are enough limits in the games, sometimes these games are not for everybody and that is ok.
I want protection. I want it from all those mean little players who run their mouth and hide all the time. I want protection for them when i come and find them in a fighting game.