Kano, I respectfully request you get rid of the delay system on the Hitlist. Quite truthfully punishing your customers for playing is just wrong. Please look at it from our point of view. You come to a game to play. You are given limited stam and energy to do very mundane tasks. With very little reward. So you look for other things to do with your time on the game. You are willing to spend money for a free product. Willing to spend hours enjoying the game. Willing to recruit people to play. willing to encourage playing. And the more you play. The more loyal you are. The more you are punished. Really stinks. So please consider getting rid of the blocked hitlists and the delayed hitlists. I have yet to speak to a single player who likes when you changed the way the list worked. Pretty please? With sugar on top?
I've asked the developers about this repeatedly, and we haven't made any changes to the way the Hitlist/Bounty works in relation to attacks. The "player is already under attack" message is annoying, but as far as I (and the developers) can tell, it's not a direct result of anything we have done specifically. I'll get the developers to put some time into it this week. We've also been upgrading/migrating servers to better, faster setups, so that should hopefully help with annoyances such as this. (Not that our servers were slow before, but you know what I mean.)
Appreciate that Mitch.you might stress they are quickly running out of time before the loyal slayers say enough is enough. continuing to deny the problem will not make it go away.