Hey guys, wow, this is a lot of feedback. Thank you for speaking your mind, whether you're a veteran of the forums or a new poster.
I'm going to hold off on approving this change for the moment while we talk this out.
We spent quite a while theory-testing ideas for how to address this concern from low and mid-tier players who weren't enjoying being chainlisted — especially people like
@Randy Jenkins mentioned, who are being listed multiple times every day for months without understanding why.
@Marshal O.P. Rockwell One of the biggest problems with the hitlist is that higher level players have so much cash compared to new people that the price of hitlists and rigs doesn't really affect them. We could have raised this or increased how quickly hitlist cost goes up, but this didn't make sense to us — why would it cost a lot for a wealthy crime boss to put a much lower level on the list, just because they'd already been listed a lot? We also didn't think changing the pricing would solve the issues with rigs; high levels can easily afford to heal and continue listing, whereas low levels eventually run out of money even if we made rigs very cheap. And ultimately, if someone is chaining you, responding with rigs forces you to pay it 100% of your attention until they stop, and not everyone wants to play that way. You also only have a fixed amount of them, and anyone listing someone is accepting the danger of being rigged in response vs. simply being listed out of nowhere.
We also looked at adjusting Protection, which as you guys know is currently set to 10 lists. I think the issue with Protection in general is that it prevents people from interacting in the game — once you hit that 10 list cap, you can't do anything to the player again for three days. Yes, this 60-second pause stops you from hitting them for the moment, but the hope is people would stay in-game as viable targets since they can still do stuff in between being listed. We could certainly consider raising the hitlist cap back up if we start seeing more chainlisting victims stick around and keep playing instead of staying dead for extended periods.
We were also looking for a change we could make easily and quickly. This lets us help address these urgent concerns from low/mid tier players, while also letting us continue to focus on the more difficult issues affecting higher levels. From your comments, I think the main thing we didn't consider is that this delay should maybe only apply to people below a certain range. Right now it's a free-for-all if you're over level 300, and I know there are definitely some concerns about how people just under that level can start fights in the Lounge etc. and then be invulnerable to higher level hitlisting. On the flip side, there must be a middle ground where we can help protect mid-tier players until they have enough strength and cash to fight back or chain rig people above them.
What do you guys think would be a better solution? Could we limit the 60-second delay to players below a certain threshold? I wouldn't want to do it by a specific level or strength as people could keep themselves purposely low, but maybe we could do it based on the difference between lister and listee's level?
Re: people under Protection hunting you on the HL - this is something we could look into for sure, we don't disagree that this is weird. I can add it to our to-do list, we just have a lot of other issues ahead of it we'd like to address first, like this one.
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