Idk how it is in PC and in VC but in ZS we got 5 attacks, and the XP goes down, 5 more attacks and the xp goes down again, 5 more attacks where the xp is is less than half of what it started, a final 5 attacks that the XP is almost nothing, and then 21 attacks that have 0 xp.
With counters, Every attack is the max xp you can get in a fight, You might have to pay double the stamina, but you are able to get just as many wins, and the XP potentailly pays about 10 times more.
Yes, increasing the XP from ambushes 10 fold has resulted in a PLAUGE of counters in ZS. Seems people thow in counters EVERY chance that they possibly can get.
"Oh I win when I attack, but he has 2 more attacks than me right now, I can counter". I dont think that is what they where intended for. but maybe Im wrong.
The way the ambushes are set up now is messed bad. Im not even comfortable saying all the things people are doing with them, because i dont feel like leaking all the sissy "strategy" to everyone and making the problem worse.
Counters in ZS need to be reduced to 10 like the other games. It makes no sense that a game with an attack limit of 5,000 has 10 counters and a game with an attack limit of 41 has 75 available counters, Esp with as easy as it is to claim a false innocence, letting your attacks count reset, while the other person punches you back hours later, or happens to attack you on hitlist, and all of the sudden, the other player has 42 attacks on you, and you have 0 attacks on them.
You have to know EXACTLY what you are doing to get out of that hole
for zs, XP needs to be reduced, Punches and hitlist attacks should not renew the time your attack count resets, and the NUMBER of available counters reduced.
Then maybe the ambushes will be used by weaker players against stronger players they cant beat either way, instead of abused in this way, that the less you attack somebody, the more you can win, and the better your XP.
Click to expand...