[LCN] Coming Soon: New Rivals System!

Discussion in 'Announcements' started by Deltan, Mar 1, 2012.

  1. Deltan

    Deltan Member

    Hey Everyone,
    We have a revised rivals system coming to all games soon. Here are some of the ideas that will be in this as well as a couple to discuss here. A few of the changes came from the Ideas forum. This will happen more and more often as we integrate the Ideas concept into our development process.
    • Persistent and efficient storage solution, no data loss and quicker access.
    • Paginated list view.
    • Sticky rivals (floats selected rivals to top of list).
    • Rival Icon (skull icon) will show count of new rivals.
    • Hide rival from list option.
    • Better more accurate check if can attack.
    • Additional information of attacks against and from each target, level, clan size.
    • Who attacked first
    Feature up for discussion:
    • Your Top Rivals (who you have attacked most recent).
     
  2. Will this also improve the Ambushes and Rigged Ignitions page? I am out of rigs and may not even be on the radar of some of the rigged players, so in an effort to free them up, I need to delete some. Showing at least their level would be enough.
     

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