Hey Everyone, We have a revised rivals system coming to all games soon. Here are some of the ideas that will be in this as well as a couple to discuss here. A few of the changes came from the Ideas forum. This will happen more and more often as we integrate the Ideas concept into our development process. Persistent and efficient storage solution, no data loss and quicker access. Paginated list view. Sticky rivals (floats selected rivals to top of list). Rival Icon (skull icon) will show count of new rivals. Hide rival from list option. Better more accurate check if can attack. Additional information of attacks against and from each target, level, clan size. Who attacked first Feature up for discussion: Your Top Rivals (who you have attacked most recent).
Will this also improve the Ambushes and Rigged Ignitions page? I am out of rigs and may not even be on the radar of some of the rigged players, so in an effort to free them up, I need to delete some. Showing at least their level would be enough.