i think that the bounty system needs to change to be more like the fights in the game. when you battle in a game you canot attack a player lower lvld than you unless they attack you or axeslap you wich is fair. the bounty system needs to change to be more like this in that som1 lvl12000 cannot bounty a lvl 1000 for no reason. yes the gap between players on the bounty list does need to be bigger than fights maybe 1000-2000 lvls lower than you but not completly open as it is now. and yes when 2 guilds a waring thier needs to be no limit but outside of a waring guild it needs to change. the main reason i say this is if a lvl 10,000 bountys say a lvl 1700 just because he can thier is nothing that low lvl can do even if they try bounty traps the fact is they will not have the cash to keep that up for long making the game hard to lvl up if the high lvl keeps bountying them. yes if u attack a high lvl then yes they can attack you and bounty you but otherwise no, they can only axeslap. i know of a few players who have stoped palying because realy high lvls are targeting them over and over agian spioling the game for them. wich in the long run is not good for the game making players leave the game just lowers the amount of people available to fight each other. i hope people can see what im trying to say and that agree that the bounty system changes even just a little. i love this game and collect bountys all the time which opens me to attack from high lvls wich is fair but plz try to even out the way you can bounty people thanks
I agree. I think there should be limits placed. I can place for example, a level 300 on the list all day long, and just because I can, but he'd be hard pressed to keep up with me on booby traps.
Send a message to Support about why you think there should be some kind of hitlist restriction. http://www.kanoapps.com/contact-support/
Bounty A possible solution to this may be to change the bounty trap system. If a player is bounty trapped by another player have the trapped player not only be killed but have them lose the bounty amount to the player that they tried to bounty. Also if the higher level player is 1000 0r more levels higher make the loss of exp points double. But keep in mind this is suppose to be a fighting game and it is survival of the fittest!
if people have mentioned this before and its been shot down as you say then thier is still a need for somthin to be done. even if it somthin like what Vikingator is saying. make the penaltys for geting killed by a bountytrap set by a low lvl player higher loss of exp and loss of bountyplaced. or to even it out if you are low lvl and som1 a 1000 or 2000 lvls trys to bounty you make the cost of bounty traps lower for the lower lvl and the more he is bountyed the lower the coast gets.
why not guys make it simple. anyone can bounty anyone but if you are 1000- 1500 lvls above a player you can only bounty them once in 24 hours unless they attack you then u can bounty again. also make the penalty for geting traped multiple times greater 1st time your traped small amount of exp 2nd time bigger amount pluss you lose the bounty 3rd time bigger exp lose plus you lose bounty and to annoy you even more the player who has traped you gets half the bounty you tried to place on them??????
At one point,Kano tried making it where instead of level 300 being the free for all,they tried making it level 500.That was quickly changed back because of the complaints.Your bounty trap idea will kill the bounty system ESPECIALLY the coin loss.
there are limits within the game, bounties cost more for each time, there are bounty traps available also, or try to clan up with whomever it is, but do not retaliate against some one that much stronger, by PW or attacking,unless you want more problems , Traps are the best deterrent, as the higher the player placing the bounty the more xp they lose on your trap.
Agreed. Bounty system is fine the way it is. If you want to stop being bountied get your price up but don't put any limits on it. You have to adjust to the game, not have the game adjusted to you. Tinkering like this will never end because not everyone is always going to be happy.
I agree, the bounty system at the moment is by far the fairest soultion. Kano could have brought in no bounty protection at all. Sure, to a low level life sucks when they get chainlisted by a higher level. And I have been on both sides, getting listed multiple times and I've also listed people into oblivion. Bounty price is the only thing deterring someone from listing you over and over. And maybe, just maybe, you should watch on which toes you step while leveling. I for one can and will list people in rapid scuccession if they bother friends or allies of mine. And yes, I can and will put over 20 bounties on one single person. There are a couple of reasons, why higher levels will chainlist you: #1 Mess with Clan or even worse Inner Circle #2 You put yourself on their rival page #3 Found you by chance while bored #4 Don't like your name/your avatar #5 You made some stupid/annoying comment in the World Feed (one of the main reasons I list people) #6 You're in an enemy/war guild #7 You're cheap and my bounty placed stats need a padding