I am curious if anyone else finds the difference in bounty costs to the point of ridiculous.
This in my opinion has been an issue since the 4th property was dropped in but now it seems to be to the point of absurd.
Playing on KP2 there is no way on earth that if I chose to go after a small level they could do a thing, the traps are beyond their income much less listing. yeah they can call in help but by the time one tracks down someone not squad willing to tangle with a level 3k plus the 3k is long gone.
I'm wondering if thought has been put into limiting the number of properties released as we add new countries in the future.
sure it's nice having a 1 tril starting base but it is also very dull. As the bounties get out of the realm for the level 1-2k's to list you really have very little to do unless you have cultivated a rival.
So this is the cycle I see....
Your below 1k's are the ones that give you the bosses and helps
Your 1-2k's are your heavy listers
your 3ks and up are your catchers and boss killers
It's gotten out of proportion to allow for every level to participate fully in the game.
High levels are accused of either hoarding or bullying.
Low levels complain about being killed to oblivion and broke
Now we've added vault achievements to further strain the economy so to speak.
Anyone have suggestions on how to encourage activity again? Because quite frankly one can only kill so many level 500 bosses and hit that outbreak button so many times. The FW and BA have gotten stale but they still offer the excitement the game now lacks.
Case in point:
Level 1500 fully upgraded....................VS .................Level 3000 fully upgraded
Base HL Cost: $48.159 billion...............................................Base HL Cost: $1,219,342,493,530
Income per Hour: + $3,210,216,900......................................Income per Hour: + $81,280,016,900
......................................................................................Cost to Trap: 609,671,246,765
That's nearly 8 days to earn the trap cost if relying on income.
And 2 weeks to be able to hitlist once.
Now you figure that the list has all but dried up (let's face it those UN hits you spend as much healing as you collect)
It seems to me the answer is usually well stay out of their radar. Yeah yeah.....booooring. and so don't fight anyone because that's what squad does, jumps in and helps. Beyond that the next solution everyone offers is well let's make it not possible for them to attack. Um nope even worse.
So how about we just address the fact that along the way the numbers got skewed and make it just a weeee bit more feasible.
The large accounts have earned their stats and their right to be slightly untouchable. But how about we at least make it realistic.
Thoughts?
Last edited: Mar 30, 2014