been a while since i have made a thread, but the ideas just arent poping in my head like they use to lol.
so only the lower level bosses have weaknesses and this idea is to adress that, because it seems like a forgoten element in the game. i forgot about it as well lol. so how about adding weakness items to all bosses and as the boss gets stroinger the stronger and more usefull the items become against the boss. or there could be stages to where the weakness item evolves in a sence where once you unlock an achievement for the boss the weakness item gets stronger.
Example-
you kill the lvl 1 boss get the achievement for killing it and you unlock the first weakness items for it
you get the kill a lvl 5 achievement for that boss and you unlock the second weakness item for it
you get the kill a lvl 10 achievement for that boss and you unlock the third weakness item for it
you get the kill a lvl 20 achievement for that boss and you unlock the 4th and final weakness item for it because that is all the items you are aloud to carry.
but there are still 2 more achievements and here is what would happen when you unlock them-
you get the kill a lvl 35 achievement for that boss and what happens then is the weakness items double in strength(only double the weakness deffence and strength added to item while fighting the boss)
then you unlock the final achievement for killing the lvl 50 version of it and the items double in strength again(only double the weakness deffence and strength added to item while fighting the boss)
example boss and boss weakness items-
place: Tartarus
boss: Kronos
items-
Zeus's lightning(weapon) 50 atc 50 def
hell hound(weapon) 75 atc 30 def
Zeus follower(mayte) 65atc 40 def
ghost clipper(ship) 125 atc 95 def
weakness boosts-
Zeus's lightning: bofore lvl 35 achievement +75atc/def---------total at this time would be 125 atc/def
after lvl 35 achievement +150 atc/def---------------------------------total at this time would be 200 atc/def
after lvl 50 achievement +300 atc/def----------------------------------total at this time would be 350atc/def
hell hound: before lvl 35 achievement +80atc +70def-------total at time would be 155atc and 100 def
after lvl 35 achievement +160 atc +140def----------------------total at time would be 235atc and 170 def
after lvl 50 achievement +320 atc +280 def--------------------total at time would be 395 atc and 310 def
zeus follower: before lvl 35 achievement +60atc +90--------total at time would be 125atc and 130 def
after lvl 35 achievement +120 atc +180 def---------------------total at time would be 165 atc and 220 def
after lvl 50 achievement +240 atc and 360 def-----------------------------total would be 305atc and 400 def
ghost clipper: before lvl 35 achievement +110atc/def-----------total at time would be 235atc and 205 def
after lvl 35 achievement +220atc def--------------------------------------------total would be 345 atc and 315 def
after lvl 50 achievement +440 atc/def---------------------------------------------total would be 565atc and 535def
so that is the basis of the whole idea and in doing this kano could then release more boss kill achievements that people would actually be able to get. they would still be difficult but they would be alot easier. the numbers i posted here are for an example to help understand what this about everybody.
if anybody has any questions dont hesitate to ask i will be glad to answer the best i can and help clear up any confusion that you might have about this idea and as always this idea is subject to change and will be like i treat my other ideas
EDIT:
the bosses weakness items are a drop from the boss they wouldnt be rare but not common sortof inbetween. they would be rewarded only after the boss has been killed and would be a random one if you so happen to be lucky enough to get it. you would only be able to have 1 of this item. you could sell it and re-earn the item from the boss again but only able to hold a maximum of 1 of a bosses weakness item at a time and you are only aloud to earn 1 of the bosses weakness item at a time so you canot get all 4 items in one go at the boss. also you are only aloud to get the item from your own boss and not anybody elses to make it more of a challenge and something for boss fighters to strive for.. the odds of getting the item would continuously get better as you earn the achievements. here is how the odds would look-
before lvl 1 achievement- 2% total chance of getting it
after lvl 1 achievement- 5% total chance
after lvl 5 achievement- 8% total chance
after lvl 10 achievement 13% total chance
after lvl 20 achievement- 17% total chance
after lvl 35 achievement- 20% total chance
after lvl 50 achievement- 25% total chance
Last edited: Apr 14, 2014