[All] Boss damage to drops

Discussion in 'Ideas' started by neill1990, Aug 12, 2016.

  1. neill1990

    neill1990 Well-Known Member

    Can we please get it changed so that higher damage and health output doesnt correlate to less drops overall?

    as it is now the higher health and damage output you have the less overall compared to a player that deals less damage and is fighting the same lvl boss. The higher your overall strength gets the chance should slowly grow with you so that if 2 people one with half the health of the other wont have a greatly varied drop amount. an example would be at lvl 70 of a boss i have seen one guy have 15k total and the other only 11k.
     

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