There is no limit to how many levels one can do in a day or how much one can spend.
Certain bosses give out much better XP than others depending on ones level (Not that it really matters to the big $ players). Usually its the lesser bosses of mid to high level for me. A boss only has so much health...but if the player who owns the boss sets the health damage limit to the minimum, a player such as myself can still hit that boss with a power attack and get all the XP as if i hit it all 20 times...yet the boss is still only taking the minimum damage set by the boss owner. Now that Ive hit thaty boss and got rewarded for 20 hits yet the boss was barely touched....the boss owner can now reset the damage limit to a slightly higher amount and i can once agiain hit it for 20 while only doing very minimal damage. This can be done over and over until the boss is dead. So on a boss that had no limit set...Ii might have been able to hit a couple of times before it died and got "X" amount of XP. If the owner kept resetting the minimum and i kept hitting with power attacks I could manage to squeeze WAAAAAAY more XP out of that boss than was ever intended. Thats just with a 20 power attack....imagine what a player could do with a 100 power attack. It completely conceivable that a high level player could level off a single low level boss or a low to mid level could level multiple times off a single boss. It would send the game way out of balance.
Even if Kano removed boss damage limits and this idea was implemented a player could still do a 100 power attack on a low level boss that would only normally take 20 or less attacks to kill. This fact alone would be reason enough for the unscrupulous player to create numerous ALT accounts and farm the bosses. Its not like we need any more of that....lol
Last edited: Jan 31, 2013