I have been playing a while now and I, like most other people my level, have 2000 chieftains. In order to improve the game (in my opinion!) why not add a weighting to your battle stats to favour the side who has more active chieftains? e.g as an extreme: Player A: Active player with 2000 chieftains takes on a Player B (also with 2000 clan) who has a lot of chieftains who have not played Viking Clan for a long time (hence they are fat and out of condition!). Player A has 85% of 1000 friend chieftains who have played within the last week, 10% within the last month and 5% inactive Player B has 25% of friend chieftains who have played within the last week; 15% within the last month and 60% inactive. The battle could then be weighted as follows: Player A: Att + (.85*2) + (.1*1) Player B: Att + (.25*2) + (.15*1) Thus player A would have an advantage because they have more active clan members. This sounds okay to me and would help Kano to keep existing players churning their clan members - thus ensuring the games durability. What do other people think? Cheers