Hmmmm....is it only me that sees the freakn pink winged elephant riding the unicycle in the room? How on earth do u not give achievements for the top 1%???? Once again youve managed to take a great idea and destroy it in the name of "spreading the wealth" (liberal much?). So by basing the achievements on percentage rather tyhan actual rank allows for more players to get achievements which in return will hopefully promote participation growth. This can still be done while not excluding what those who regularly put in the most time and work and regularly finish at or near the top. I dont want to hear that the rewards should be enough....because the rewards already suck. Who wins the arenas most the time? Who gets the worst return in terms of time and stamina spent? Once again you are rewarding those who do less with more......when will it end? How many arenas have I won? How many levels have i gained compared to low and mid level players that performed so so? Some of these players gain more levels in a single arena than i can by winning 5 arenas, in addition they do it for far less stamina and it takes much less time. Now u want to let these same players obtain all the same achievements than those that consistantly perform better despite the lack of rewards? Achievements are suppose to be difficult are they not? Some achievments are set so ridiculousy high they may never be obtained yet u dont get an achievement for winning an arena?
As far as im concerned the lack of the single most important arena achievment makes this entire update a joke. When someone that has never even finished in the top 10-20 can get every achievement as someone who has won countless arenas its just plain good ole fashion liberal stupidity.
When will the achievements for participating in underwater basket weaving be rolled out?
What about players who dont reach the 100 attack threshhold....will they be rewarded achieves?
Add leaderboard categories to help with "active" participation and to recognize other impressive arena stats and reward axchievements to the top performers. When all the currently proposed achievements are obtained whats to keep them motivated and active while not upsetting the ever so delicate SP balance?
This seems to be an ongoing problem with Kano....always too lil too late....stopping at the top 5% is an insult, how many times have other achievements needed to be increased....and why are some increased to seemingly unobtainable heights while others updated to heights some players have already exceeded?
Last edited: Apr 29, 2013