Attack skill or hit points? Which one is better? High attack-Low health, or Low attack High health What does the boss attack-defense strenght mean?
I find high attack and high health seem to do the most damage on bosses, but I haven't been dealing out very strong hits in fights.
both health and attack is needed. having high attack low health your hindering your damage. high health low attack,your hindering your damage. so those 2 scenarios might equal to the same damage dealt(i think) having both good health and good attack will deal the damage.
Given the choice I'd go with High Attack Low Health although I wouldn't recommend either. Going low on attack means limiting your Top Squad effectiveness whereas going low on health means you'll hit with less strength and you'll be healing more often. Later in the game money isn't an issue, early on it is. So really neither scenario is a very good idea imo. " the maximum attack / defense from your Top Squad players cannot be greater than your max top squad size multiplied by your own attack / defense" On thing ZS has done that many other games have not managed is to build the game so it really is in your best interest to build a fairly balanced character. I find early on going heavy on stamina and light on energy is the way to go, but later in the game finding opponents that pay decent experience is hard and the outbreaks cost a lot more so you need to add energy later. None of the stats at all should be ignored imo.
IF, hypothetically speaking, one were to build their character to fight bosses, and never fight other zombie slayers... I think, that higher health would out pace higher attack. Higher health grants higher damage and xp when attacking. While higher attack, does the same but at 1/10th the rate. However I will agree with one of the above sentiments. I theorize that 250 attack, and 250 into health would do far more damage against a boss than 500 into health or 500 into attack. While this may be contradictory to my above statement I am estimating that there is more than a simple calculation done to determine damage/xp/health loss.