True...but thats half the point. Actually using the health stat of 10k that u mentioned....if that player was in the hospital it would be a guaranteed kill on the first slap considering they are in the hospital at 20% of their health(2k) and my minimum slap (if my example were used) would be 2500.
Personally I think this is a good thing for a couple of reasons.
1. finally high levels will get to bring more of their hard earned strength to the table. Keep in mind this would only happen if the lower level opened themselves up to the higher level first.
2. very low levels are already very hard for a high level to kill due to their ridiculously low numbers. Kanos formula is ridiculously skewed in favor of the low levels or low health players. Usually these guys dont get killed and are potentially pounded on for 24 hrs then listed. Under this new format it would be way more quick and painless for them.
Lets be real....these guys have no business going after an uber high level player on bounty but they do anyways and then whine that they are getting bullied. An update like this would allow the high level to rip the band aid off and then move along and the lesser level will have gotten exactly what they deserved with out it being dragged out.
Does it really make any sense that a level 10k cant kill a level 500 with a single axe slap When they can do a 5k slap on a closer opponent? Obviously this a game and not real life but it would be nice if we could make things a lil more realistic. There is a reason they have different weight classes when it comes to competitive fighting, ask yourself why dont they put heavyweights up against featherweights? It seems kind of odd to me that the little guys in this game get a shot at going for the big coin but yet the big boys n girls only get to retaliate at the strength of the lil guy, whats the point of leveling up and getting stronger again?
Another thing to consider is the hit n hiders that dont normally have a lot of health...they can even be high level players. Does it make sense that they are being rewarded by taking less damage because of their low health? It seems to me that people with less health should be taking more damage not less. It seems to me that if the slap range is going to be based on ones health then it should default to the player with the higher EARNED health. Once again I remind u that Im only suggesting that things change if the slap is against a player who provoked it via a slap attack or bounty. If a player hasnt provoked a player in anyway than the slap range would stay the same as its always been.
Last edited: Sep 18, 2013