As you know from this thread, we introduced a new feature into the latest Battle Arena that allowed players to make multiple attacks at once. We have received quite a lot of feedback about this feature, most of which can be found in the feedback and discussion threads. We realize that a lot of players were very passionate about their opinions, and we very much appreciate that most players were able to voice their concerns in a constructive manner. The most common concerns we saw come out of the discussions were that players felt that the feature made the arena too short, and that it didn't really give most players a chance to respond to attacks, which also reduced some of the strategies usually available. I myself had a character in the arena, so I was able to experience first-hand the obliteration that many players talked about. I would also like to point out that I didn't break the arena by participating this time, which isn't something I can say about the last time I played the Battle Arena. Because of the Community feedback as well as our own observations, we will be reducing the maximum number of attacks per click to 3 for the next Battle Arena (on Zombie Slayer.) We will be observing the results and feedback from that arena closely, and will adjust the feature as necessary. Thanks again to everyone who participated who provided feedback about their experience with the feature, and we look forward to refining it into something that provides the intended benefits without dramatically impacting the overall arena experience.
Changing the defensive mode to respond correctly to the new multiple attack would be nice also, from what I saw 10 stamina attack shredded most defensive modes
Have you reduced rewards to only the top 100 now? That seems unfairly stingy to me since most of the time you have over 900 entrants. At least with the former distribution of rewards there was some incentive for lower levels to give it a shot.
NO Pagan, it has been this way for awhile now, that link I posted is not new info. Just wanted to bring it to the fore front, since a few had asked about it.
I have actually changed my mind on this issue and support it now, i can see how a low level IF ACTIVE can blow through higher levels before they can attack back, THE WINGMAN