[All] make use of coin spent at blacksmith/workshop

Discussion in 'Ideas' started by polishpimp, May 3, 2013.

  1. polishpimp

    polishpimp Well-Known Member

    Where the heck does all the massive amounts of coinage spent at the blacksmith/workshop go? It would be nice if them miser like owners of the blacksmiths and workshops gave back to the community that has afforded them those shiny new dubs on their Mercedes benz carriages and wagons....lol.

    The suggestion has been made for bounty parties, secondary lotteries etc etc, how about having the monies raised at the blacksmith/workshops and/or the monies collected from bounty fees fund events like these once a week or month? The more we spend the more is available. Have the monies raised specific to each game on every platform as to keep the monies in their respective communities.

    Keep these events free so players of all levels have a shot. In the case of a bounty party some may argue that more powerful accounts would have a better chance and that may very well be true to some extent but...A) realistically the bigger accounts have probably contributed a lot more. B) If this event was scheduled for a specific advertised time and the targets all started with full health....there would very likely be a very large turnout and players of all levels would have a legitimate shot and the the results of each bounty would very likey vary considerably.

    Who gets bountied u ask? How about bosses and world bosses? They could have a substantial amount of health so every body gets a few licks in and us often disliked higher levels would actually become quite helpful as to bringing them down.

    Have alternate start times for these events to appease the diff time zones.

    If the health of these "bounty bosses" is substantial enough....how about some Xp, moderate coinage and or some drops along the way? If all players trying to take these bounties get a lil something along the way not only will it offset the stam usage a lil bit but it might help ease the heartbreak of not getting the bounty and promote players to actually attack the boss from the beginning and not just try and snipe it near the end.

    Just a thought. Constructive criticism, helpful suggestions and creative tweaks always welcome in an effort to make games more enjoyable for all of us.
     
    Last edited: May 3, 2013
  2. Terminator

    Terminator Member

    Have it go to the monthly calendar - final reward. That would be like pooling tips on a game-day weekend in a football town. It would be a great incentive to finish those calendars (not the 30 min - 3 day calendars) - those are for the people that dont have jobs or a life. I think that would work great.
     
  3. Demonik1

    Demonik1 Well-Known Member

    a bit off topic but then again, so was this reply.....just because people have a smart phone and a brain that works properly doesnt mean they have no life or job so stop hating and back the f**k off everyone that utilizes what kano offers them...and im not talking just to you terminator, plenty of people have offered up similar opinions about this topic...i just think its unfair to lump everyone in the same ahole excuse
     
  4. JADES

    JADES Well-Known Member

    Smart phones suck when have a different job DEMONIK, ask any construction worker LOL. And a bit off topic as well my post.

    And yes POLISH smithing costs a fortune.
     
    Last edited: May 9, 2013
  5. Demonik1

    Demonik1 Well-Known Member

    nobody asked you matt! haha im just saying that just because people can find ways to finish things others cant doesnt mean you have to put them down for it
     
  6. Brosnik

    Brosnik Active Member

    Meanwhile, back at the original post topic.............I think that the amount of coin totalled between all players even in just one game hour would be too colossal to 'do' anything with in a fair game way. It is just an idea of the Pimp's to develop another feature. For that well done, the coin angle - which is all cyber anyway as we all know - it just the way of introducing the idea. On that basis perhaps we could focus this thread on whether we want to develop Pimp's ideas or not. I like the "The more we spend the more is available" bit as this approach could be used to purchase 'goes' at the new development. The only drawback with this would be to make it as fair for the thin wallets as the fat wallets in our midst. That needs a bit more thought I think. Perhaps it could be linked with levels, or as that is also open to wallet abuse, how about linking to 'days played' so that the lifers in our midst earn more than those who have not been around as long? Just a thought to develop.

    I like the idea of using the bosses somehow rather than each other but it would need to be thought through more so that it plays differently to the way bosses are taken down at the moment.
     

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