I think on most KANO games crafting, sometimes seems very little help compared to level you are at and the cost. I have a few ideas on this to help DEV'S to understand some frustrations others feel, bare with me.. A: Make anything craftable regardless your level if choose to do so. B: The bosses "maybe" should be reduced to open them up upon level's. (earlier=useful/later=not so much) C: Make other useless crap available for smithing. Vote however you want, just wait till you hit a road block unless want to spend hours(FP'S) everyday to level. It'll get you to next boss/adventure that will help out a tiny bit.
ive always said everything should be made elitable...why is it only available to boss drops? poison strokes, shadowguards, freyas helms etc etc....literally THOUSANDS of weapons ive dedicated THOUSANDS of energy to not to mention stamina on bosses for the strokes, quads of coin for the helms which are about to join the ranks of the completely useless to me....effin horsecrap