As you have noticed there have been some changes to counter attacks. They have been changed to remove vulnerabilities and misuse of the system. The changes are as follows:
-You cannot set a counter attack on someone who hasn't previously attacked you within the last 24 hours. Attacks are battles and cagematches only, pistol whips and bounties are not counted.
-Counter attack pricing is now based off of cashflow (income-upkeep) and strength between two players.If the player placing the counter attack is a greater level, the cost is based more on the greater of the two cashflows ( between the 2 players )
-Discounts are given if your opponent has attacked more and price is increased if you have attacked more. Attacks are battles and cagematches only, pistol whips and bounties are not counted. Attack counts between players are reset if there is 24 hours of inactivity (no attacks). Note that the already set counter attacks themselves are never reset or removed. Price is also increased if multiple counter attacks are set on the same person.
-Counter attack allocations start at 100, every 15 levels you advance that allocation drops by 1 to a minimum of 10. Eg. Level 15 you are allowed 99
counter attacks, Level 30 allowed 98 counter attacks ...
-Base Counter attack costs are capped at your opponent's bounty price (before discounts/increases).
-Successful counter attacks now count as an attack against your opponent.
We are also reviewing the counter attacks achievements to accommodate these new rules.
Last edited: Mar 17, 2010