this idea is a way to make it alot easier to kill bosses after they reach a certain amount of def. what i think should happen is when a boss reaches over 25000, 50000, 75000 and 100000 def./atack we should be able to get more atack by useing more of our wepons on it or use caps to boost our stats a little bit. so here are the 2 ways i think it could look vote on whatever one you think is best and ill make a thread on that one and see how it fairs. option 1: 25000 atc/def-2 more wepons of your choise 50000 atac def-5 total more wepons of your choise 75000 atac/def- 7 total more wepons of your choise 100000 atc/def- 10 total more wepons of your choise option 2: 25000 atc/def-10 caps used in boss fight 50000 atc/def- 20 caps used in boss fight 75000 atc/def- 30 caps used in boss fight 100000 atc/def- 40 caps used in boss fight
forgot to put in this for option 1- for this option the wepons of your choise you would choose in your loadout but this loadout would have its own tab saying boss loadout.then you put your wepons in the slots(wouldnt have any effect at all on battle this loadout is seperate)
un a way cus youll be dealing more atack scense you will be gaining atack with either option but it only affect the big bosses not the smaller ones and wouldnt raise your helth just atack/defence. is this what you wanted me to answer or am i off
i get the gist of what youre saying but not exactly what youre meaning...gave it a 10 tho cause i would like to kill high level bosses faster myself
I think I understand the just of the idea, these bosses are really starting to get big and take massive amount of stamina to kill, not sure more loadout is the answer but the concept is nice. 10
yeah, i mean i could care less exactly WHAT they do just as long as they do something to make it faster...maybe even a bigger power attack for the boss owner when its full and everybody else gets the normal attack boost
You can grab a boost 5% not much help though on hitting bosses unless blasting through a bunch on log in to save stamina
i already do that when im hitting for exp but when im hitting for drops i dont want the boost since the drops are random per attack, the more attacks it takes to kill it the more drops i can possibly get, screw the exp
but the more xp means the more levels and guess what comes with more levels... more stam to hit more bosses so in a way you would be getting about the same amount of drops but for this idea it only raises atack and deffence and wouldnt raise the amount of xp you get just the amount of damege.
not really, my max stam is slightly over 4300 and im not adding to it anytime soon if at all and raising the attack and defense DOES give you more exp from bosses
i know it gives more xp but i think it might disterb te balence if you are doubling your atack on the 100000 atc/def bosses wich means doubling xp. so what it would be is useing your normal amount of xp payouts, just dealing a little more atack. not sure i worded that corectly but let me know if it made scence or not and if it didnt ill try to explain it a little more
basically all its doing is helping you to kill the bosses faster...some of the higher level bosses eventually get to well over 150 million health and with the attack system the way it is now it takes forever to kill one, even with all the helper spots filled...personally, im not looking for more exp or anything else, just a faster way to kill some of them