Bounty is unfair.

Discussion in 'General Discussions' started by Keith Hopper, Feb 6, 2013.

  1. Keith Hopper

    Keith Hopper New Member

    The way it is now! A person bounties you your price goes up anyone boubties you it goes up again so on so forth This is being used in War by people who know when they bountied people and they come on each day and bounty the same people swapping money with people through bounty system to raise all the bounties so high it keeps them out of everyone else's reach but the highest players. So in essence the same group wins war week in week out by buying it.

    what I suggest is bounties increase only to the person who bought the bounty not on everyone this will increase overall bountying and level the playing field. I would also increase bounties faster to lessen the over bountying of certain player. I know of players bountied 30 and 40 times by the same player everyday. Better bounty traps with points in war. when hit with a bounty trap you can't bounty the same person for 5 or 10 minutes. must move to another victim. This would level the bounty field and make it more useable and more bounties.

    just my thoughts

    My question is how would you fix it?
     
    Last edited: Feb 7, 2013
  2. The Protector

    The Protector Banned

    Then they're just playing smart.

    If they wanna lose all that exp just to get their bounty up,more power to them.
     
  3. Keith Hopper

    Keith Hopper New Member

    but what about the lower levels that never get to post a bounty. that is what makes it unfair. the lowers who it was meant to help exact a little revenge can't use it this way the other way is still expensive but fair.
     
  4. The Protector

    The Protector Banned

    If they wanna lose all the exp to keep the bounty high then more power to them.

    They losing alot of exp to keep it ultra high so if they really wanna burn the exp to keep a high bounty more power to them.

    Its called smart playing.
     
  5. polishpimp

    polishpimp Well-Known Member

    Wasnt this already tried before?

    I dont think it makes any difference at all whether or not a "low level" can afford the inflated bounty price or not....they need to level up and increase their income/bounty like everyone else had to, or just join a war guild with higher level players.

    I agree that certain players bounties are exceptionally high due to non war participating rivals listing them and that it actually helps the listed players war efforts as they become to expensive for other war guilds to list regularly.....but thats just the breaks.
     
  6. Adam Maguire

    Adam Maguire Member

    Yes this post was tried before but not in such a polite manner ;)
    Bountying is Bountying. On FB VC, the same 3 guilds always contend to win GWs and only 1other guild puts up a bit of a fight. There's a 2nd budding but they're a while off posing a serious challenge. Not because of bounty prices but because of levels & activity. That's what it boils down to.
    They have bigger players, they catch more bounty.
    They have bigger players, they can afford more bounty.
    They have small players, they give up easy kills to the big players.
    Those are the critical point scoring elements there. I have seen GWs won & lost from bountying. But players worked hard to get big to catch them and implement that tactic.
    When you get to level 5k ish and have a base bounty of 8T, you'll feel different.
    VC stat estimations.
     
  7. polishpimp

    polishpimp Well-Known Member


    I didnt mean the it had been suggested before. it seems to me that when GW started that bounty prices of war participants remained at their base price for other war participants. Maybe Im just remembering it incorrectly and it was just an idea....its been a long tome ago.

    No doubt higher levels have some advantages (as it should be), the alternative would be to limit/restrict them even further which only defeats the purpose of leveling in the first place. Being a high level also has a lot of disadvantages (which they should have none). Pretty sure I can see it from the prospective of a 5K level with an 8T bounty as ive been level 5 k and beyond in VC twice now with a base bounty somewhere in the 30+ t range. My guild also competed and dominated the GW n GP while we participated....until the restrictions and rewards simply made it to boring and not worth the effort it took to win
     
    Last edited: Feb 7, 2013
  8. Keith Hopper

    Keith Hopper New Member

    I guess the proper question would be how would you fix it? I give 2 wats I would fix it above. what would you do.
     
  9. JADES

    JADES Well-Known Member

    Can't afford them and in GW's, take it out on their guild members is 1 way LOL
     
  10. polishpimp

    polishpimp Well-Known Member

    I think the way bountys work now in the GW is perfectly fine and doesnt need to be fixed. "leveling the playing field" is another way of saying you want to restrict those that have worked hard to level and or be able to afford those bountys, thats anything but fair....more of an unearned advantage for those that havent earned it yet.


    I disagree with both your suggestions to "fix" things. For starters they contradict one another, on one hand u want to keep bountys at there base price for each new GW participant in an effort to promote more bountys, Your next idea wants to increase the price faster to limit the number of bountys by a particular layer on another particular player. Secondly.....The big boys and girls can afford to bounty someone regardless of how much u increase it....in the event that they cant....youve obviously gone way to far and negated the whole point of leveling up and making themselves stronger and richer.


    GW is a competition to all comers....the fact that some guilds win more than others makes no difference and they definitely shouldnt be penalized for it. Like any other aspect of the game the whole idea is to level up and get stronger and richer not to restrict those that do in an effort to "level the playing field" , if thats the way it should be......why would anyone bother to level or spend money? Level up get stronger, make high level friends and join a guild of like minded individual motivated to work hard , climb the ranks and kick some ass.
     
  11. Demonik1

    Demonik1 Well-Known Member

    idk what level you are or how much exp you lose when killed but i lose close to 10k exp every time i die and if my bounty cost is base or lower for the 1st bounty to all GW participants i and every other high level will be losing tons of exp more than what we already do on a daily basis...initially i thought your idea wasnt half bad but after i had some time to think about it...NO WAY haha
     
  12. Linda

    Linda Guest

    Top Poster Of Month

    My question is how would you fix it?[/QUOTE] <---------Your question




    It is not broke so does not need to be fixed ,IMO <------- my answer
     
  13. Brosnik

    Brosnik Active Member

    I agree with Polish, leave it as it is - or - if it ain't broke fix it 'till it is!!! ha ha ha
     

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