[FB] Criticial world bosses.

Discussion in 'Bugs/Issues' started by Eraser, Jan 9, 2013.

  1. Eraser

    Eraser Member

    Again, The carnival queen just barley hits critical, and the end payout was terrible.

    Why does kano let this continue to happen?

    The teen popstar, I had about 28 attacks, and got 300k or better xp, this last carnival queen, I had 53 attacks, and got 100k xp at the end, and it really couldnt have lasted much more than about an hour in citical state, because the highest on my top squad leaderboard is only 83 attacks.

    Teen Popstar Health: 7,325,447,150 / 7,650,000,000

    Circus Freaks Health: 7,873,837,959 / 13,300,000,000

    and you wonder why the circus freaks take forever even in critical.

    BAD DEVELOPMENT.

    do your job.
     
  2. Rudl Popudl

    Rudl Popudl Member

    It was in "critical state" for more than 3 1/2 hours (did 158 attacks) - guess your TS sucks at World-Boss-Fights :p

    But seriously, there are only two things KANO can do, if you assume that the players should always be able to kill any World Boss within two weeks:
    Increase our Power Attacks or decrease the health of World Bosses.

    I can understand your frustration - a big kill bonus is a mighty fine thing, but even without it you get alot of extra-XP just from the single attacks, and the longer it takes to bring a boss down, the more single attacks you can do. So we should not be too worked up :)
     
    Last edited: Jan 10, 2013
  3. KuraiKiller

    KuraiKiller Member

    I remember making a post about this a month or two ago. The world bosses are only going to get worse. As players are banned or just stop playing, it's going to get harder to clear the bosses in time. I am just waiting for when a world boss fails to die, then maybe Kano will do something about it.

    Just lower the health to take into account the decreased play time and player base. At least on Facebook and Myspace. The Kongregate world bosses keep failing to die, which is kind of funny, but understandable, as the server is still pretty new compared to the others and the high level player base just isn't there yet to clear them out consistently.

    If you lowered the health of the Facebook/Myspace world bosses by 5%-10%, we should be able to kill it before the last day. I am sure there are plenty of people that love it when the boss gets to critical so they can do their 400+ attacks to it, but most people don't have the time to be attacking a boss every 15 minutes on that last day. Sure you will be annoying someone no matter what you do, but I think you should change it to please the vast majority of people, rather than the hardcores that do nothing but stay logged into Zombie Slayer 24/7.

    The Carnival Queen and Circus Freaks have slowly been taking longer and longer to kill, and the number of players that attack it is not increasing. Carnival Queen took 30 minutes into critical two times ago, and last time, 3.5 hours into critical. Eventually we won't be able to kill her. Track the numbers, it's not getting any better.
     
    Last edited: Jan 11, 2013
  4. Jessica

    Jessica Member

    It would be nice if the later world bosses health was decreased somewhat. Also I'd like to suggest that critical time changes sometimes instead of always being the same time every time. It goes critical for me at 3 am so no way am I waking up 5-7 hours early just to do 15 min attacks. :p
     
  5. slave

    slave Member

    only problem with all this is.....

    every time you kill the world boss the stats increase
    do the stats increase in myspace and kongregate? i dont know the answer to that question

    so if you kill it, it gets stronger
    if you dont maybe it doesnt, that must be the equalizer.....

    yes each cycle it takes longer to kill off the two bosses in critical, no kano wont do anything about it, why?
    because its set up on a cycle, they want more players involved so we can kill it off, why would they reduce it as playing base reduces? defeats thier chances of us getting new people to join.

    this has been trending lower and lower each cycle, im sure it has nothing to do with the player base cuz that is reported at 10,000 daily users......

    unless, omg, that number isnt right? blasphemy!!!

    kano can do one thing, but they choose not to
    they could actually put something into this game to make people start playing again instead of quitting or leaving
    but they dont seem interested in saving the player base cuz its 10,000 daily why would they need more?

    maybe a calendar each month is enough new content?
    maybe new un items each week is enough to keep us going
    maybe a new city every 10-12 weeks is fine.....

    maybe 10,000 daily users enjoy spamming the hitlist tab for countless hours on end....

    since that is all there really is to do

    without real new content, real achievments ( read that as veteran achievements), new ideas being implemented
    and new fun things to do, this game has one direction only....
     
  6. Eraser

    Eraser Member

    Yeah I agree with that jessica,

    3 1/2 hours of critical, leaves me with a window of 2:00am to 5:30am.

    not that "never" play in those hours, but Im nearly always regretting when I do.

    The way its set up now, A few people get really awesome XP out of it, and the rest of the game gets screwed over out of kill rewards.

    Bad deal if you ask me, Even if I have been on the gravy side of it a few times.
     
  7. 10 STARS (not that anyone cares)
     

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