*builds - I'm aware that there s an infinite number of possibilities, what I'm saying is that unless you build a certain way you are screwed by the developers.
*drops- no I had not checked the workshop, but seeing as the recipes are so hard to make its not viable anyway
example..."hellfire chariot" needed 50 fire chariots, 50 fire wingsuits to make 1. it would take several thousand energy spread out over many days to get that many items. with 400 clan I need 2000 weapons, 1 hellfire chariot is not gonna make a difference,
or
Goddess Crafted Armor - - - Attack: 59 - Defense: 64
Unlocked at Level 1280
Available in Vingolf
Cost to Manufacture: $28B
Items Needed/Where to Get Them
Ice Shield (x1) - Boss Helper Reward for minimum damage - Vingolf Coop Boss (Skadi)
Celestial Cloak (x1) - Completing Vingolf Odin's Rune Challenge
that would take days just to make 1!
in regards to the level 3320 thing I realized that one too..but seeing as I'm able to level maybe 3 or 4 times a day, I have another half a year before I get there.
and again, theres no point in building defense or getting defensive items unless I can get my 2000 clan because unless I max out my clan I'm always gonna be at the mercy of people with more clan, they just overwhelm me with greater numbers
2000 energy - I need 10,000 xp to level up, I get one energy boost a day, I get 141 xp for a 74 energy job (my best adventure) thats 3810 xp on full energy, then another 3810 xp on the energy boost.
so even with 2000 energy and the energy boost its still not enough to even level once!
"With a 100% daily reward, an Energy boost and let's say 500 Energy from leveling while having 2000 Max energy, you can do this adventure 36 times. 36 x 950 Million = 34,2 billion. Not bad, and consider that you'll most likely level more than once a day. 3,8B upon every level up for this adventure. And a 55% chance to drop a good warrior."
considering I get 100 billion income per hour just sitting there..that is bad
zombie slayer is the only kanoapps game where an energy build works
Last edited: Jun 16, 2011