i thought it would be straightforward who does more damage, but it seems they break it up into like 6 specifics of win... personal stats, some crit i have no idea how to influence (is it amount of boost sta and berserker?), warriors, weapons, personal loadout. so if u win in 4/6 u win the battle?
It should still all come down to DMG dealt. Your fight results will show you some more specifics around where you are stronger or weaker than your opponent but all of this will boil down into DMG you inflict and receive during PvP fights.
and i still wonder of health (says increases health and dmg dealt) and attack are the same? and like i said i have dealt more dmg and lost battles i do wonder if there's and attack vs defense consideration
The battle calculation is a one battle at a time event. The health you have only impacts the amount of damage that you do. The attack, personal armour, critical hit (random +/- percentage), accumulated weapons and warriors that your chieftains can carry, dictate the strength of you attack v. their similar factors but on the defensive side. If they have more chiefs than you, likely you will lose. If they have more defence skill points than you have attack skill points, and same number of chiefs, similar armour, weapons and warriors, likely you will lose. Hope that helps.
Health may influence the actual outcome of the battles as the player with more health, will have to heal less, an action that is slower normally than the attack actions, providing an advantage over a series of battles with the same player. If however the lower health player is quicker, the advantage turns against the higher health player in a series of battles. As Smack said, it does dictate the damage in a battle (win or lose). In battles, plural, health may influence the outcome in wins, losses and deaths.
Not sure if that was part of his question, but as you stated health actually doesn't really matter with "herbalist turned on" as long as get last hit in, health is only dependent for slap's and boss damage.
Health not effect your win/lost battle. but it does effect the amount of damage you do/receive and exp gain. big health mean more damage and more exp which lead to level faster and survive longer. though it still depend on your and your opponent health and strength. low health give low dmg and exp but you can do big numbers of battles to a single opponent. which easier to complete some of the battle achievements. in Bounty, chance to kill is higher when you have high health even if you not win.
Guys I wrote kano support and here's two things. 1. they said health does not affect damage i replied for a confirmation of this because i know health is worded as u can take/deal more damage. 2. How victories are decided is one player's health is compared to the others attack (with defense figured in prob to nullify attack) and that's where that % comes in its who has a bigger % attack to health not actually how much damage is dealt.
I Think there 2 type of damage... 1. Battle strength Damage. (att/def/chieftains/weapon/warrior/etc.) the one that decide your win/lost battle. 2. Health Damage. the one that decide how much opponent health you receive and taken Down.