TGIF! We've got a long weekend coming up here for Canadian Thanksgiving (it's like American, but with more maple syrup.) Most of our news this week is updates from elsewhere on the forum, thanks to a ton of helpful feedback from many of you — but we do have something spicy.
First off, LCN players will have noticed two changes to PvP this week, one on Monday and a revision a couple days later. Our goal was to increase the effect of Attack and Defence skill points on your overall strength, and we overreached somewhat on the initial change. We tweaked this substantially on Wednesday after hearing from many of you, and your inventory is now weighted more in these calculations. We intend to continue to monitor fight interactions in the game and gradually move things closer to balance, so if you're levelling up we strongly recommend putting some SP into those areas.
A change to raid bosses was announced for VC this week, but again after a lot of feedback we've gone back to the boards with this one. We really want to make public raids more fun to create and join, and make sure that everyone has the right motivation to help each other successfully complete bosses. Stay tuned for a followup announcement next week with some of our own research into attack vs. healing rates, and a new proposal to address raid wiping and "vampire" play on public raids. We want to get another round of feedback before pushing anything, so Pirate Clan's next raid will be unaffected as well.
Believe it or not it's my birthday today, so I'm lucky to be able to give all of you a little gift! We've been hinting for a while now about a new loot/quest mechanic in all the games, and as this gets closer to release I can share some more detail with you.
Many players have been asking us for more to do on a daily basis, and more ways to collect different kinds of rewards. To that end we've created a new system of daily missions/quests/goals. Here's how it works. Each day, you are assigned a new goal to accomplish; for example, do 50 jobs, kill 3 bosses, punch 10 people etc. If you don't like the goal, you get one re-roll per day so you can randomly generate a new replacement goal. These goals have an infinite time limit, but you can have a maximum of three, so if you hit three it's a good idea to do at least one so you can clear space for next day's goal.
When you successfully complete one of these goals, you'll get a loot "chest" or "case" (depending on the game.) This is a special box you can open at your leisure that contains a randomly selected collection of prizes. We don't have the exact rewards nailed down yet but the goal is to make them varied enough that you're never 100% sure what you'll get We plan to seed it with some exciting ultra-rare stuff too. No solid news as of yet when this'll be out, but we do plan to share some screenshots as early as next week!
Frozen user counts:
LCN 7
VC 3
That's it for this week's TGIF, definitely done, yep, not leaving anything out.
Ok, fine, here's your terrible joke. What's the best thing about Switzerland?
I dunno, but their flag is a huge plus.