Total Health 100,000 150,000 300,000 Total Energy 5,000 10,000 20,000 30,000 40,000 Total Stamina 5,000 7,500 10,000 12,500 15,000 Total Skill Points in Attack 12,500 17,500 25,000 40,000 Total Skill Points in Defense 12,500 17,500 25,000 40,000
Interesting. Not many recommendations. Would anyone really add any points to defense? That seems pretty worthless to me, and won't overcome attack heavy players.
I have a pretty balanced account, but I'm thinking about going in one direction for a while. Probably attack. Wanted to get some feedback on different styles of play, but I want to focus more on fights for now.
Well, your poll doesn't actually suit what's best Jared. It's more upon KANO'S achievements standards=why I never replied to this=futile subject and game/platform you play on, can't just generalize, correct?
I can't play well without a decent backdoor, atack comes second for me. I can match most of them both ways, It's how I build my character.
Okay, let's try this... Assuming that you're adding to skills for gameplay and not just achievements, which one would you focus on? In other words, let's say you're attack heavy. You kept adding points to attack for gameplay, even though you weren't getting achievements for them anymore. Now that there are new achievements, will you continue your strategy, or will you focus on another area? That was what I was going for. I know there are different builds for different reasons. Will the new achievements change anything? Or will everyone just continue what they were doing before last week?
I personally will not allocate skill points any differently than before with the new achievements. I'll build my character how I want it and not dictated by achievements....
The new achievements won't change the way I locate my skill points. I will never get the max health, energy or stam achievement. But I'm ok with that Time will tell. Who knows in another 5 years, might change my mind