It really makes no sense... old players that don't want to play raids it's on them... if they play raids, they definitely won't have weaker clans than raid levelers. Big Spenders will spend anyway and they will have stronger clan even if they are new players, not because of their skill or anything but because it is a pay to win game and these is what happens in a pay to win game. This won't change, while the game is meant to be like this. My opinion is that everyone knows what this entails so they should expect having this mind when they play the game. Definitely, new players won't beat old payers because they put more points into Energy Stamina and Health. That's total non-sense from the start. if they beat others because of that is because they are using their resources in the game, which has nothing to do with raids, and won't make any difference compared to older players anyway... just that they will level up faster. Yes they'll be stronger if they are higher levels, but out of range when they will reach that point... If that alone is an issue it's nobodies fault, it's just the one's that complains and they should remember that if they are lacking something they can always add more cause leveling up is going to happen anyway. I am most certain, though, in that situation, that is not a balancing problem. It's just that some players play better and some have no idea even about the basics. There is no way to balance "The lack of intelligence" of people outside the game. And sincerely i really don't expect these kind of complains from old players because if they are that "dumb" they would have stopped playing the game a long time ago. And if they didn't definitely they complained from day one and they were always weak... There is no balancing to be done. You want to make players get smarter or understanding the game better?
1. Make them easier to read or get informed about the game basics, and even strategies... or force them to do it. (ex. make demo events with rewards, or challenge them into doing something right to get some reward, motivate them to play so they get stronger and reward them if they get stronger).
2. You think that the fighting range is bad for the most set of people and therefore these king of issue appear? Then modify the fighting ranges. (Make them smaller, the lower levels can attack higher levels anyway, so if they think they are up for the challenge they can always go and do it, while if higher level players can only fight lower range players then they should start rethinking on what or where to put their SP in, or rethink their strategies all together, because definitely what they do won't get them far. Before raids, players had to invest a lot in all SP so they can advance and win, so i see no problem, why would we make it even more pointless to invest only in some just because some players wanted to go only defense. They have undead fights anyway if they actually want to grab something, for GB, cagematches, etc.)
3. No, there is definitely no way a new player that invested in stamina energy and health mainly will beat any "relevant" player in the game just because of that. Yes, it might happen if they did that and also spent a lot of dollars on it, but the reason is that, not the fact that they added a lot of energy, stamina and health. it's also basic maths.
NOTE: I said "relevant" player specifically because I know very well in all these games there are players that have no idea on how to play properly and chose to play a game that have rules and logic behind it, without knowing the rules, or understanding even the basics, nor they have time to use their mind to do so. Therefore they will complain, and cry around because that's pretty easy and you don't have to think to do that. So a relevant player is a player that actually knows the basics of the game and knows how to use them, and in short how to play the game. Again, if you want to make every player relevant, make them learn to play the game and inform them on the rules, and force and motivate them to understand how to play... It's saddening if there are old players that are in this situation, but in such games there always have to be weaker and stronger players, that's why it's called a game. If everyone would win, and would be strong then I'd just make an account and never do anything in the game and expect to be at same level o strength with those that spend almost all day playing or those who spend money or those that know all the tricks in the game. (I don't even know, why do I even had to mention this)
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