Hello! Some of what Jades is stating is part of the problem. We have players who have, at a lower level, reached a minimum employment value for their weapons and warriors that exceeds the value of what is accessible to them. Their player therefore is forced to stagnate waiting to get to the level at which they can upgrade. But the problem is perpetuated as those with access to the coop bosses have shared with friends and guildies, who now have in stock yet more items accrued and waiting. I am at the Moose and the drop is the bone Cudgel 150/150. Well gosh, my weapons minimum employed value at the time you made this available made the base values for employment obsolete. I am at 153/151 and we just got this coop boss and I am a level 21454. So I have to make elites just so that they can be employed at a value of 200/172. If you had someone , and you will be accruing these as we have at the top, they are useless as we earn them.
We all know that no self respecting player would upgrade these items prior to their becoming unemployed or obsolete in their inventory. But when the game started, that option was there for us all to make and mess up. A live and learn thing. If we are allowing the lower levels access to the coop boss drops, then they ought to be able to upgrade them, and perhaps a couple worlds prior to them being able to have access to the boss themselves.
The dynamic here is forcing the purchase of the special items and crates, as they are the only items that will propel the player's strength forward. And yes, that is the idea, BUT , not a requirement for the game. You therefore must make some kind of equalizer at some point that is a pay off to the player who can not afford your shiney new items every time you put one out. They need to remain competitive for this game to have a forward progression and survive.
Now another thought would be...we never really threw those items away as we had no idea what you the developers had in mind. Well how about using some resources wisely and recycling some of those obsolete items that were crafted into a newer super craft that might cause the players to actually stay in their own worlds and do some adventures and crafting and beef up on what you originally intended. Create a contest to see what original ideas folks can invent - BUT- make the employment value worthy of the upper values and only available once the item has been crafted and they achieve a certain level of employment or level in the game. It should be restricted. And use of items limited against other players of a certain level to keep it fair to the lower levels. Make a progression- we all know this is all about force- but where's the finesse?
Last edited: Jul 14, 2017