I just came up with this idea as a sanction of perishing raids, I don't know if anyone has talked about this before, and it might look a bit silly. but anyway,
How about this, we know after certain amount of health left in party health they will give us a warning. So I have these suggestions
1. block attack feature after reaching 20% of raid party health left,
problems with this is if another person start to attack with the intention of perishing the raid. to fix that may be the attack funtion should be disable for all until raid have more than 20%
2. first option might face with practical impossibilities. therefore how about giving negative xp per every attack plus portion of health added to party health: once someone bought party health down to 20-25%. ex: -10000 to -20,000xp per attack (depending on level) + party will gain some amount of heath at the cost of negative xp
anyway I was bored and I saw someone perishing their own raid for 7 times which made me to look deep in this issue. check who decided to perish his own raid 7x :
http://forums.kanoapps.com/threads/raids.18555/#post-151226 ![Stick Out Tongue :p :p](styles/default/xenforo/clear.png)
![Stick Out Tongue :p :p](styles/default/xenforo/clear.png)
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