they should have just added an new level to the loyalty items that rewarded the players that have put in the time to be at a higher level, rather than increase the value of loyalty items for ALL current loyalty levels. BTW, choosing to buy stam refills, and not a ton of gf items doesn't mean you are not a loyal customer, just different priorities.
the only reson to build that high in stam is to use it heavly so of cores refills get a lot better return after build so they will be use just as heavly
So here is the proposal that the developers floated elsewhere (edited slighted for grammar and consistency): Instead of a flat 50 Stamina on level up, what the developers are looking at is a system where you would get Stamina back based on your level, although there would be a maximum amount. The current formula is your level times .45, so a level 201 would get 90 Stamina on level for example. The refill amount would also not be lower than 50, so overall this change would be positive in terms of potential Stamina return on level. The maximum returned on level up under this equation would be 1,000.
That would be right inline with my recommended 5% with a minimum of 50. If someone out there has 22,000+ stamina in order to receive the purposed 1000 max cap, I would be amused however that does cover the future growth of all games concerned. I would really love to see this change take place soon!
Well before we get too ahead of ourselves, let's remember that this is just a proposal, not a for-sure thing at this moment. I will be talking to the developers about this and letting them know there is renewed interest.
While I agree that more stam per levelup would be beneficial. that slider is too high. 45% of your level as stam would make it such that a new player could level to 1k without ever running out of stam or needing a boost, it's far too high. If it's level dependent, I don't think it should be more than 10% of a level (with the minimum of 50) and the hard cap of 1000 is viable.
If I remember correctly, he has closer to 8k stam to be exact... but then again, he did pass level 10k a few days ago. Also, as he is the highest level on Kong, it is best to use his level to approximate the lost stam by not having the level dependent system in place, since he is the player who has been hurt the most by it: In reaching level 10k with 50 stam per level he missed out on 4.5 million stam. There shouldn't be a retroactive reward of a massive amount of stam like that, but players probably deserve some kind of compensation dependent on their level.