KANO Basic 101

Discussion in 'General Discussions' started by JADES, Jan 19, 2015.

  1. JADES

    JADES Well-Known Member

    This use to be a fighting game, especially when Muspell was last location (2k lvl)
    Now with the introduction of>>
    1: raid bosses
    2: arena
    3: monthly calenders/and 3-5days as well
    4: Crates/limited items etc.
    There's more "add as needed" that people can level up so quick, and be weak as feck that now "protection is needed"

    The basics of this game IMO made this game "GREAT" and your fecking it all up. Can it be fixed? No, but think you should justify some reasons of certain changes. We all like money in our pockets, but lately seems that's all it is. Not the gamers experience..

    I like the Power heal as well (never saw discussion on that) so we can't kill opponents as easy any level.

    Many have asked but won't actually say it, is KANO going broke, or getting greedy?
     
  2. LaScepter

    LaScepter Well-Known Member

    You nailed it Jade !...many who enjoy the game as it is now never knew the game as it was originally designed to be played...Without opening my whining can on this... it is sad to see what the game has evolved to be...we had an awesome battling game of vikings and a dab of Norse Mythology ...now...its a money pit..with weak high levels and too many sub games inside VC...sad...wish we could turn back the clock...kano...enough is enough...no more....theres no way they are going broke...not when you have so many whales keeping them afloat..
     
  3. RainSunGone

    RainSunGone Well-Known Member

    idk what they're thinking w/ some of the features they release... ZS was much more enjoyable when u had to struggle for level ups and people actually battled...
     
  4. Kirsten

    Kirsten Well-Known Member

  5. mi7ch

    mi7ch Administrator

    We hear you, and I had a deep discussion with the developers about getting "back to the basics" so to speak. We are currently thinking up some ideas to get PvP activity in the games at the forefront (or at least on people's minds again) and maybe throw in a long-requested achievement to boot. :)
     
  6. Aapje

    Aapje Well-Known Member

    There should be more stuff that rewards activity and/or working together like SW in my opinion. Right now people focus too much on leveling since there are not enough other things to achieve.

    Raids bosses seem like they could have been this, but the implementation sucks so much that it really doesn't work this way and many people use it for leveling, dumping huge amounts of stamina/FP into one. Other people then do min hits just to get a basic drop, since there is little benefit over doing more (unless you get 1st in your tier).
     
  7. foxysiren

    foxysiren Well-Known Member

    I have to agree..I have always said bosses killed the games, people sucking up to each other to get the 'free' drops...No one fighting for fear of being demobbed by another hence not getting the freebies.
    Then along came new locations enticing people to level. Tbh you don't even need to actually attack another player to get your dailies done, seems you can play these games as a ghost.

    I do think there are too many things to side track you from playing your games...Jeez it's like a full time job, enter this, enter that.
    I don't wanna level I just want the fps items increased in values RAWR!!!
     
    RainSunGone likes this.
  8. ben

    ben Active Member

    and after the first of the year and we still are waiting ...
     

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