Apologies to everyone in advance for the gargantuan post, however I wanted to address the all points made in the original post as thoroughly as possible.
Hi @
Grand Master Fielding,
Aardvark here, I understand you were interested in hearing some additional perspectives. We have spoken before, back when I used to be the Support Lead for Kano’s combat games. I have since adopted the role of Content Coordinator, which involves a lot of different tasks but includes helping to plan the release of game content.
I was sorry to hear you've been feeling frustrated with the messages you have received from us. However I can promise you the following:
-No Kano team member has ever deliberately provided incorrect or misleading information. We are here to make games that people can enjoy long-term, and which are fun and engaging enough that some of our players choose to support them financially and this means not trying to pull the wool over anyone's eyes.
-Our Live-Ops staff - the people who talk to and assist players on a daily basis such as Mitch and Melissa - put a lot of effort into ensuring that the views of players are communicated to the rest the team. Support and Forum Messages, (including some of yours) are often shared directly with the programmers, artists, and project leads so they can be discussed and taken into account when planning next steps.
-Kano is a small company with only 20 permanent staff members and an even smaller subset of that are dedicated specifically to developing and maintaining features like the Arena and Raid Bosses - about 8 people, including Mitch and Melissa who are a vital part because they are best able to bring the player perspective to the planning process.
In short, if you are looking for honest people with decision-making authority who are working hard on player’s behalf for a better game, you already have them. I am simply here to help provide a fresh voice and hopefully ease some of the frustrations we are all experiencing.
That being said, we do understand that many players are concerned and frustrated about the issues you have commented on and we are working towards solutions.
As far as your comments about arrogant or disrespectful attitudes from staff are concerned, I haven’t personally noticed negative tones in messages and am certain that no team member has ever intended to be disrespectful; however, we will be reviewing our messages and processes to see how we can improve and better avoid miscommunication or offense in the future.
In regards to your comments about the new Raid Boss feature:
Our goal was to create a fun but challenging cooperative experience. We are aware that it is not perfect, however we've seen had a lot of interest in this feature and have seen some encouraging improvements with each new iteration and will continue working to make it something that is simple to access, fun for the bulk of our players, and healthy for long-term health of the games as a whole. As always, we appreciate you sharing your experiences with us. Our intention is to have an exciting and rewarding event that is available to players of all levels, but which is wholly optional and which do not cost players anything if they don’t wish to spend.
Thank you also for your comments about the updates to the Arena, I was sorry to hear that you've been so frustrated with the changes.
The Arena was originally designed to be an epic 3-day battle fest that huge numbers of players could enjoy and reap rewards from. Unfortunately, the originally design didn't work out the way we'd hoped - we've received many criticisms of the feature since it was introduced, and have seen players’ frustrations reflected in lower engagement around the event.
Even accounting for level restrictions, the numbers of players who are interested enough to sign up for these events are significantly lower than those who engage with other game features. Among those, even fewer perform enough actions to be considered an active participant.
Since our goals are always centered on making the game as fun as possible, for as many players as possible, it doesn't make sense for us to devote our limited resources towards maintaining an event so few people are interested in and which fell so far short of its original purpose.
The recent updates, while far from perfect, are intended as steps towards resolving the concerns players have repeatedly brought to us:
-Cheating - Concerns that the format could motivate players to seek out aides like autoclickers
-Match Rigging - Concerns that players could collaborate to predetermine who would rank well.
-Players who performed few actions being rewarded more than those who battled hard
-Game imbalances arising when the same, small number of players repeatedly reap large rewards
-Not being able to survive long enough to enjoy the feature
-High level requirement - many interested players were not high enough in level either to sign up or to effectively perform any actions
The design changes were not intended to make it easier for lower levels to win, we simply want them to be able to enjoy taking part.
Again, we appreciate you bringing us your feedback about the changes. With these updates we have seen some small improvements: there are now more barriers for cheating and match rigging, and we have seen an increase in interest and player activity. HOWEVER! These gains have been smaller than we’d hoped and we are certainly aware that there have been bugs and unintended negative effects as well. We are committed to working on this issues and hope you and your friends will continue to help us out with feedback as we do so.
Thank you for continuing to remind us of your requests for a new Viking Clan location. We are aware that many high-level players are interested in seeing more content like this and will be planning how we can best address this in the new year. There are unique challenges with designing this type of content at the very high levels, however tackling these will be a priority in 2015.
Also, thank you for noticing the work we have been doing to identify and remove fake and alternative accounts. Unfortunately, the issue is not as simple as banning everyone who steps out of line, however we are continuing to step up efforts around this type of violation. We are happy to report a significant reduction in flagging for this type of activity -despite the steady increases made to the sensitivity of our flagging processes- which is encouraging.
In closing, I speak for everyone here at Kano when I say we are sorry that you have been under the impression that we are focused on short-term profits rather than our players. We care deeply about our community and our games and are working hard to keep them enjoyable for years to come.
Sincerely,
Aardvark
aka Melanie Guille
Content Coordinator
and
The Kano/Apps Team
Note: To ensure this response is received as soon as possible, duplicates have been posted in your Support ticket exchange and also sent to the contact email address you provided.
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