Not too sure what to make of it trying to think of a balanced argument...Good that you've realized and decided to make changes to the original platform as strategical skill had little relevance re your overall participation.. It was stale outdated and much in need of an arm shot..
That said, a lot of tweaking is required with this new roll out.. The first glaring mistake you have made is to retain the killers identity on page in the event of a death blow.. Little chance of getting away with a sneak kill.. All you are doing is attracting attention to yourself..
So far a general pattern is emerging.. Get a kill and within 10 seconds having to go into def enable for the next few hours b4 your eventual demise once more.. You start attacking again periodically, but you're likely to be online participating and saved: Being poked and prodded every few mins..
The new 'viking only' named facility is confusing.. You check the fight list for potentials: Click off their stat profile then have to physically count down the list again to make sure you're attacking the right user after you've checked their profile again before saving; Very easy to attack the wrong player and time consuming..
As usual the 'fight physics' of the previous version has been retained frustrating the heck out of the overwhelming majority.. I share the same concerns as some of the opinions noted above.. Whilst I can understand giving a slight advantage to the top level guys, the unlimited nature of stam use magnifies that margin of advantage, blowing it out of all proportion..At the mo it's nothing short of a slaughter house out there...
If you're going to allow the current win/loss calculation to be maintained, then you have to limit the number of attacks a user can make per hour by a token introduction.. Suddenly you have to think b4 acting, factoring in things like availability, opponents health and viability.. Would make for a much more exciting challenging game and auto clicking a redundant feature..
Think I'll have to bite the bullet and refrain from further participation this tournament..
Last edited: Nov 26, 2014