The best defense is a good offense
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The best offense is a good defense
All of these describe the mentality of these games & all are apt descriptions. However, there is always ways to overcome the odds. Going back as far as war has been sides have used good old hard money to buy protection temporary protection against their enemies either in the form mercenaries or simply paying their enemies to leave them alone. This brought up an idea:
Sell protection in the game as a Favor Point purchase. Each would cost X amount of points & last X amount of time. Options such as:
- Counter Attack Boost (decrease cost to purchase or provide protection full time)
- Bounty Trap Boost (decrease cost to purchase or provide protection full time)
- Defense Strength Boost (increase a persons defense by X points or X %)
- Camouflage (prevent a person from being attacked unless they attack first)
Duration could have a short term or long term effect - at an appropriate cost increase for the latter. It could be opted to use against everyone or maybe along the lines of a Syndicate/Armada/Guild specific purpose.
Now, players that don't want this will say it gives an unfair advantage to "cry babies" or "whiners" but they apparently haven't considered the opposite side of the coin: This can be used as an offensive weapon. Think of it as such: you want to provoke someone into a fight but give them a nasty surprise... start the fight & once they are fully committed to the battle, buy one of the protections to use as a offensive weapon instead of a defensive shield. Think in the lines of modern warfare - make a strike on your enemy & then withdraw hoping they'll follow only to get hit by your ambush.