Hello kano i know it has been suggested, but have not seen a thread about this. I think it would be good to start to release new boss for the lower locations to keep lower players with new content, available for them and for eveyone else.. this way you stop adding new locations wich are available for a couple players in the entire game(s). What do you think people?
A 3rd boss for zs would be great, Considering What is available in the feeds have been pushed up to extremley high levels that pay no good XP. I think a set of bosses that are based on the strength that you would have while you are in that location would be fitting, Instead of what they are now, which is based on the strength of the highest levels in the game at the time that the location was released.
i give this a 5, as a part-time boss basher, im always looking for good exp bosses to hit and more of them are always a plus
There is no need to stop the new high level bosses at all.. they can do 1 older location then 1 new location and go this way...
Absolutely NO 1 star, wait your turn and and you have bosses to get to ,everyone does, if ya want better drops make friends with higher levels and share what you have and they will share with you. Stop thinking the game should adjust to you. More world bosses open at the same time is find but to add bosses to old locations is ridiculous.
sorry but i have to disagree....a while back on vc, they added new bosses to older locations and noone had any problems with it. i have always wondered why they stopped at certain locations. more bosses is more everything for everyone...i just dont see a downside to this idea. sure people will argue alt abuse but thats already happening and will continue to happen whether this idea is pushed thru or not
How on earth will new bosses cause alt abuse? This idea wouldnt be catering to any particular player or group of players at all. The game would be adjusting to itself in time. We need good xp bosses. If the boss didnt have any drops at all, it wouldn't effect me. A 3rd set of bosses, that are initally designed around the strength of the players "in" the level that they are unlocked, and grow in strength much more slowly would be Excelent for the the entire playerbase. Level: 3420 731941 / 960630 +$1,884,300 | +3,912 XP | 5,442 Health Lost | - 30 Stamina | 897,408 Health Damage Dealt +$1,558,068 | +2,610 XP | 8,448 Health Lost | - 30 Stamina | 766,302 Health Damage Dealt Thats the kind of XP i can expect from one of my better bosses available, and Ive been seeing that sort of XP for the last 1500 levels. Availability of XP is much needed in zs
I'm moving this to "Not Considering" but that's only because we already have something very similar in the works which we'll be talking about soon (hopefully before the end of Summer if everything goes to plan). Great idea, though!
why not just redo the teirs for those that what it .. as in redo the levels again would be an easy fix with minium fuss
i think this should be considered again...a while back you guys introduced a round of baby bosses for the older locations...dragon whelp, twin dragon etc.....why not release another batch of them for the next few locations after those? its def been a long enough wait and it would give us all more to do and promote some more activity
I think it would be awesome! It would give the higher levels a bone to gnaw on for a minute while they work on a new land...