[LCN] New Achievements Released

Discussion in 'Announcements' started by mi7ch, Mar 20, 2014.

  1. mi7ch

    mi7ch Administrator

    We've rolled out some extensions to four Achievement categories in the game today, and they should be available shortly if they aren't already. We plan to extend more categories in the near future, but for now here are the ones we've expanded today:

    First You Get The Money, Then You Get The Power - Bank

    • 1.5 Quadrillion

    Mo Money, Mo Problems - Income

    • 75 Billion
    • 100 Billion
    • 125 Billion
    • 150 Billion
    • 200 Billion
    • 250 Billion
    • 300 Billion

    We Are The Champions - Fight Wins

    • 2 Million
    • 3 Million

    With a Little Help From My Friends - Jobs Assisted

    • 20 Thousand
    • 35 Thousand
     
    Jess likes this.
  2. Gazember

    Gazember Guest

    Top Poster Of Month

    Thanks, the most challenging is the 35000 Jobs assisted, I need to play at least 500 more days ;)
     
  3. Bocce

    Bocce Member

    :mad:I have to play 30 years to reach the fight achievements ::(
    Stop catering to no skill use of leveling partners.
     
  4. Bocce

    Bocce Member

    How about achievements geared towards fight winning percentages and not just total wins? It would a fair balance to those such as myself who do not use LP's!
    Lisa yes, you need to help someone now for the achievement to kick in.
     
  5. Lisa Gunnz

    Lisa Gunnz New Member



    Just did hon, came back deleted itl ..lol Ty :)
     
  6. wsmdel

    wsmdel Member

    We Are The Champions - Fight Wins

    2 Million
    3 Million

    really ...more rewards for using a leveling partner ! when you going to stop rewarding the use of an LP ?

    You really just aint getting it that rewarding the free players is driving the paying customer away...
     
  7. Linda

    Linda Guest

    Top Poster Of Month




    Could not have said it better myself. :(
     
  8. true blood

    true blood Member

    Thank you but this new achievenst mostly effect a group of players.No I can earn couple of them but it looks unfair.There is no chance someone reach that win count without level partner and no chance get that much income without hunt or spent tons of lottery with gp.

    1.5 quad and job assisted can accaptable cause its more fair.Maybe adding like hit placed count and punch kill count and familia earning can effect %90-%95 of all players and more effective ones.Cheers

    S3L
     
  9. IpeeFreely

    IpeeFreely Member

    We Are The Champions - Fight Wins
    2 Million
    3 Million
    ....? only ppl who achieve this are ones with "hunt/hit/heal" bots

    Maybe the next achievement update could include new :

    -Mobster Earnings....
    -1 quadrillion bank.....
    -jobs completed 75,000/100,000....
    & maybe
    -Hit Em Back Achievements (counter attacks)
    -Hit Em Up Achievements (placing on the hitlist)
     
  10. Markus Kallio

    Markus Kallio New Member

    Where are all punching achievments? There is only hardest punch, but how about punches dealt or punch kills? It would be really nice to have those, specially in war mode....
     
  11. speederly

    speederly New Member

    good but rewards not good :(
     
  12. geckster99

    geckster99 Member

    whats the reward for these achievements And how many zeroes in a quadrillion ; a quad is 1000 trillion, right So 1500 trillion, fifteen hundred trillion...thats good, only 146 to go lol. Why don't you have an achievement for doing ten achievements..the ten achievements award And inspire players to start an Achievement syndicate and start an achievement leaderboard with bonus points given to those in syndicates tagged ACH and while we're at it, make it mandatory for syndicates requiring daily gamers be tagged DGP which can mean daily gamer points and daily gamer players then the other players can get bonus xp for listing them from war syndicates, then start a leaderboard for daily gamers with the lowest amount of activity generating the highest ranking.
    How about if when you get listed, you lose a mob member, a random member which is non retrievable. That would more like real life.
    footnote
    of course, you can recruit again but not the player shot dead (that you lost when listed) ; should even the playing field
    Also, when a player is removed from yr mob, yr bounty price for that removed player is set to ten percent of its usual price for three days , option 2 being automatic generated punching by that removed player when online for 7 days without possibilty of retaliation. That should inspire loyalty.
    Because as it stands now, the penalty of lost xp is too low to be of a detriment, its only psychological impact there And inspires players to get listed to see the glory of their higher bounty price on the hitlist thereby increasing their popularity And their own self-esteem of being chased for cash. The smallest of xp lost actually glorifies getting listed repeatedly as ones price to kill rises. You would have to i ncrease the xp lost by 1000% to have sense of normality return.
    Also to discourage treason, ban players moving from one war syndicate to another. However, they can apply for a spy permit at the fee of ten godfather points which gives access for a week then it expires and is non-extendable. They are then returned to their previous war syndicate with the lowest point earner there being dropped for the next season for the duration of that next season to give a full report of dummty alts, dummy alt syndicates or just plain dummies.
    This could be helpful in determining if some players are as bad as other players say they are from a distance.
    With regards warmode. reduce it to 6 days active And a day of rest to allow recovery. A season is still seven days though. And up the rewards as has been suggested umpteen times by limited edition reward arsenal items.
    And encourage every player in warmode to have a mini-alt which can be purchased for x amount of gf to use as they wish instead of witch hunting and limiting the activity of the more creative players.
     
    Last edited: Mar 23, 2014
  13. faii

    faii New Member

    Regarding the current achievements, there are some missing achievements which a lot players have long been waiting.

    1) Counter-Attack: 2500 / 5000 / 10000 (Current only till 1000)

    2) Hitlist: 500 / 1000 / 2500 / 5000 / 10000 (Current only till 400)

    3) Stamina: 6000 / 8000 / 10000 (Current only till 4000)

    4) Punch Kills: 10 / 50 / 100 / 500 / 1000 / 2500 / 5000 / 10000

    5) Kills: 10 / 50 / 100 / 500 / 1000 / 2500 / 5000 / 10000

    6) Bosses Kill: 1 / 5 / 10 / 50 / 100 / 500 / 1000 / 2500 / 5000 / 10000

    7) Bosses Helped: 1 / 5 / 10 / 50 / 100 / 500 / 1000 / 5000 / 10000 / 25000 / 50000 / 100000

    ***Since there are BA Achievement, it should be fair for these 2 to have achievement as well***

    8) War Mode Winner: 1 / 3 / 5 / 10 / 20 / 30 / 40 / 50 / 100

    9) Syndicate War Winner: 1 / 3 / 5 / 10 / 20 / 30 / 40 / 50 / 100
     
  14. Jared

    Jared Well-Known Member

    I'm okay with most of these except for war mode winner. On KP2 Pirates, the same player has won the last 45 arenas, and as we all know, changes for one game are normally rolled out to all of them. Even the syndicate/guild/armada wars are more competitive than that (although not by much).
     

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