Hi all, I'm happy to announce another round of achievements will be coming to the game very soon. The rewards for these haven't been determined yet, but we have set the tiers for them based on our data collection in-game and so I'm sharing them here to get feedback before we release them in the weeks ahead. Keep in mind these are not intended to be the "final tiers" ever added to Achievements, and in fact we have quite a few more already plotted out that we plan to add as players get closer to reaching them. Those will require some additional work however and so we're looking to get these out soon. Level 15,000 20,000 25,000 Gamer Points 25,000,000 30,000,000 35,000,000 40,000,000 45,000,000 Jobs Completed 100,000 250,000 500,000 1,000,000 2,000,000 3,000,000 5,000,000 Jobs Assisted 50,000 62,500 75,000 87,500 100,000 Total Health 100,000 150,000 300,000 Total Energy 5,000 10,000 20,000 30,000 40,000 Total Stamina 5,000 7,500 10,000 12,500 15,000 BA Attacks 500,000 1,000,000 2,000,000 3,000,000 5,000,000 BA Kills 1,000 2,500 5,000 10,000 15,000 Update: Total Skill Points in Attack 12,500 17,500 25,000 40,000 Total Skill Points in Defense 12,500 17,500 25,000 40,000 NEW Achievements: Total Bosses Killed (Co-op and Raid Bosses that you started) 100 250 500 1000 2500 5000 7500 10000 15000 Challenges Completed 50 100 150 250 500 1000 1500 2500 5000 7500 Thanks for reading and please let us know what you think!
sounds good but how about hardest punches .......1k,2k,3k,4,k5k,.............even do 1.5,2.5 if u like! punchings a big part of the game you know!
does this mean that if right now let's say we're close to getting the 3000 energy achievement or the 2500 stamina achievement do we now have to wait until we have 5000 energy and 5000 stamina before we get achievements
@john garry punches aren't something we considered this time around but we can take a fresh look when we do the next batch @Randy Jenkins not at all, the existing achievements will still be there, these are added on top. So 2500 Stam, 3000 Stam, 5000 Stam etc.
These Achievement upgrade benefits only the big ones. why you don´t thing in the low and medium level players.
Half of these (like stamina, energy, etc.) will also create another CASH COW for KANO, since the influx of MOB WAR players spending oodles of cash on RAIDS and ITEMS means that those of us with YEARS of commitment have to usilise ALL of our points on ATTACK/DEFNCE skills. Therefore, all you have done is created another REWARD structure for the NEW players and little for us! WELL DONE...NOT!
POINT in FACT: Look at the last 10-15 BA------how is it that 1 person can ALWAYS (and I mean ALWAYS) more than double the points of the next nearest competitor? 1 ANTONIA 22,426,138 (Level 15832 - Joined 499 days) 2 COFFEEGRINDER 9,772,287 (LEVEL 12,349 - Joined 2809 days) Answer this to me KANO?
I only see acheivements for this, not the 7500 stam cap refill, Scoughman can you clarify on this? Way, I see it is they can add stam/energy and only make themselves weaker or out of range (Sorry LCN is not my game but read enough on it, unless it's the whole weird gear set-up is issue with this achievement set-up)
True, most of these are long term achievements, still mostly attainable... EXCEPT Jobs Assisted. At 35 jobs a day, if you never miss a day AND always get all 35, thats 2858 days, roughtly 7.8 years. Even 45mil gamer pts is 2812 days, or 7.7 years, but thats fairly simple. C'mon man, I've already given up on reaching Lv. 10k this decade. Still, I do like the thought of adding achievements, keeps the long term players active. Just a thought, next set of new ones, think completely fresh. Say Raids: Perhaps raids started or killed, not just the first one, then 5, 10 , 25, 50... or total raid damage and healing. Right now I don't know wtf Power attacks are good for so maybe something there, or specific punch kill achievments. Last suggestion, but one I'd really like: Total Attack and Total Defense achievments. 5k, 10k, 50, 100, 500, 1 mil, 2.5, 5... my 2 cents.
and again.... you never cease to amaze. yeah, that's right, screw those of us with no reward for attack and defense built.... but by all means, appease your new base to allow them to get achievement points as they achieved everything else...
i could be wrong since i never got a character above 7500 stam, but since the lvling system is a lot different in that it isnt 30x lvl past 3k there was never a cap limit on stam refills due to the absurd amount of xp needed to lvl even by just the mid range.
ty we need that too if nto getting def and att achievemetns then fighting become pointless, ty to consider adding them too!!
if adding def and attack achieves, the overall lvl achieves will probably need to be boosted since its going to be quite off to have stat achieves exceeding what one could get given their lvl. for example to get all the achieves listed need a minimum of 23.2k(including the 8k attack and def achieves). if achieves are added to get attack/def to 40/50k would mean the stat achieves are exceeding the lvl achieves by upwards of 12.8k-16.8k. lvl achieves should be going above the min required amount of sp to gain the stat achieves.