Like an axe slap but cash is stolen from the idle. Wandering around with trillions in the pocket has never been safe. Now, possibly 10% to 20% of the money in the player´s pocket could be stolen if a successful mugging occurs. Failure to mug someone can result in loss of one´s own cash or even loss of life for the most foolhardy thinking higher level players may have pockets full of cash and no deterent for such actions. The cash part of the game does little other then raise the cost of ones own bounty and in my opinion needs developing. It would also add a little excitement when bounty has been claimed and other players see that winner now has some cash. If the winner is fast enough they can bank it or put the money into their empire. Meanwhile the hawks are circling... Thats the basic, i´m sure the bones of this can be fleshed out on this thread.
Can play to you in wars of a mafia, there such robberies about what you write))) In КANO and so are plundered at attacks)
Must be a feature where a stronger players can attack a much weaker one without fear of retribution. How do I know? Because PolishPimp likes it
Ummm sounds a bit like M2.. I'd be spending too much time worrying about hoarding every 42mins.. Then all those 00000000000 required for prop purchasing that would inevitably ensue...Besides, Vikings live for open battle.They mutilate and kill rather than skulk around outside the ale house waiting for some poor unsuspecting individual..