Im not trying to trash the fortude bar, im just still trying to get my mind around this whole fortitude bar thing so I still have questions. At this point with it only being in ZS I dont know if Im getting the best idea of of what makes it trigger as my ZS account is pretty lame. Im concerned that this fortitude bar will be released to the other games before the bulk of Kanos players really have an understanding of how it will effect their games. ZS is but a small segment of Kanos players and the other games have a lot more players of a higher levels. If it makes it to the other games I fear that it will then become a permanent fixture much like the attack slider did. We now know that the attack slider was a bad idea for some of the platforms because of low participation numbers. , yet it still remains in all the games. Im not sure why but Kano seems to have an aversion to customizing things from one platform to the next despite the diffs in participation numbers and environment in all but the rarest of cases ( axe slap help being one)
After reading all the posts there does seem to be a bit of a pattern in that it (fortitude bar) seems to be affecting larger accounts more. Its been said that "level" has nothing to do with it. Its been said that its not tied to stamina either. But then Mitch goes on to say...."The Fortitude Bar represents how long you can hit your opponent before taking an impact to the damage you're dishing out.". How long one can hit an opponent uninterrupted def seems like its tied to stamina in a round about way. If u dont have the stamina for sustained attacking while not having to stop for a refill....are one chances of triggering the fortitude bar less likely? If a player indeed has an abundance of stamina and can sustain attacks over much longer periods are their chances of triggering the fortitude bar more likely? If the answer is yes to either of these question then it would seem that it is tied to stamina in a way and essentially one is being penalized for excess stamina. If this is the case...It would concern me if this were to be implemented in the other games as they are much more stamina driven than ZS.
Another concern is that with the addition of the attack slider the arenas are now much shorter in duration (kanoplay)which has made having a large defense much more advantages in that now players can ride out an entire arena in defensive stance. If what Mitch said is accurate..."The Fortitude Bar represents how long you can hit your opponent before taking an impact to the damage you're dishing out.", than it would seem the fortitude bar will be adding even more of an advantage in terms of defense for some players. Once the fortitude bar is triggered ones attacks become less effective and basically forces a player to slow down or even stop attacking that target. How is that not a defensive advantage for the ones being targeted at the time their attacker triggers the fortitude bar? Once again there seems to be a bit of a pattern in that the fortitude bar seems to be triggered more often on a larger health target. Do high health targets deserve/need more of an advantage over their lower health counterparts?
Its also been said that The addition of the fortitude bar was to help catch those abusing the rules. Has it caught anybody yet? Or are u guys still dialing it in and its to early to start banning players?
Last edited: Oct 24, 2013