"Pimp...if defense time is shortened..many players wouldnt pump as much points to defense as many are..so yes skill reallocation would be warranted as what was a legit strategy would be no longe and would have drastic impact on games.."
Why wouldnt they continue pump points into defense? Did they not add to def. before the arena was shortened? Was there not more need to allocate to defense before the arena was shortened and they couldnt ride it out? Regardless of how long an arena was there will always be need for defense. If the arena lasted longer there would actually be a need for more defense for the players that prefer to play a defense minded strategy if they indeed wanted to make it further into the arena. There are pros and cons to adding to any attribute both in game and in the arena, that wouldnt change a bit by changing how long an arena lasted.
And Pimp...even though the slider can help low and mids knock the giants out..the arena was designed for high levels with no battle list..so chances are good a high level will always win...after all..didnt ya once say yasekf it was for high levels...
The longer the arena the better chance low to mid levels have of knocking out a high level player if there is an actual concerted team effort with or without the slider. The slider makes it easier and faster to get a kill reward especially for the higher level who wins the majority of their battles whether attacking or being attacked. If a team of low to mid level players attacked me for instance they will still individually be losing on most of their attacks thus allowing me the time to ....A) Go into defensive stance myself, regroup and look for targets to snipe(which is way easier with the slider btw)..or...B) simply ignore the attacks and attack another target and gain more health in mere seconds. All the while the lower levels attacking me are actually losing massive amounts of health which makes it even easier for me or someone else to pick them off. Now if the arena was longer due to no slider and only having 1 attack per and a team was attacking me I could still go into Defensive stance but targets to kill would take much longer for me to take out and get their kill reward. What this does is greatly increase the chance of me running out of defensive stance making me a sitting duck. Ide still be a tough kill but the chances of taking me out would vastly improved.
The arena was sold to us as an option for players that liked the PVP aspect of the game but found themselves with little or no rival list, which in most cases is the higher level players. So whats your point? Despite extreme handicaps the higher levels still have the best opportunity to win(as they should). But as Ive stated numerous times.....this idea has nothing to do with who wins...its all about allowing the opportunity to reap some benefit for all the other players that actually like PVP. Players that are out there spending stamina and supporting these games by actually being there playing it. Players that dont want to be active can be completely inactive in the regular game why must they make the arena something it wasnt intended to be? As much as I would like to see everybody active in the arena I totally get that its not realistic for a multitude of reasons. I even understand and respect that some players are more defensively minded and they want to use that to as much advantage as they can. But in no way should it be scaled in such a way that it gives them more of an advantage nor should it take away from the intent of the arena or promote inactivity.
and not entirelt true about high levels having more defense time than smaller levels...just look at kps2 pc arena..someone in the 4000s(theres lots of 4000s so no im not implying anyone)has probably the highest defense time in the game..over 4hrs probably closer to 5hrs now..waiting it out is time consuming but that time was earned and they deserve every second of it to use when and how they want..
My comment in regards to higher levels having more time in defensive stance was not intended to imply that it was the only reason higher levels do well, of course there are other variables as well. Its important to note that we are speaking in general terms and averages....there will always be exceptions to the general rule. But with that said two things come to mind......1) is a level 4k a low level? that certainly wasnt your stance when we were debating about "teamwork" when we took out the top player in PC those times. Back then u argued that player at or around that level were high leveled players and that the highest level player shouldnt be used as the "bar" when determining what was and wasnt a high level. 2) I dont know if your statement is true or not about a player having 4-5 hours of defense...Ive never seen anyone even close to that in any of the games or if its even possible. But if it is....all the more reason to scale back the amount of time in defensive stance to be more proportionate with the length of the arena.
So you earned a paid vacation..but your told how to take it...really??? thats what your basically saying if you wanna lower defense time..
Why is it so hard for you to understand that nobody is disputing that whatever defense someone has is somehow not legit? Im yet to see anybody say or even imply that. The whole issue is the length of the arena that was cut by 2/3 overnight. Players went from having enough Defense to ride out approx 1/3 of an arena to overnight having the ability to ride out the entire arena. That a complete game changer in that it was handed to them and not earned. You can argue till your blue in the face about how players allocated Skill points because of the length of the arena after the slider was implemented but the same can be argued for how skill points were allocated before the slider as well. Considering that the arena was around much longer without the slider than it was with.....how is your argument valid? At best you have it completely backwards!
Last edited: Sep 25, 2013