Speaking of Pandoras box.....lol
Where have you been? The number of active players are lower than they have been in years on every platform. When numbers were at an all time high the gift sending limit was raised from 50 to 100 and worked just fine. Now with far less than half the players there once was your argument is that we need more gifts for more people when in fact there is far less?
"I may be a "rookie" in this Forum, but not in the game. I just made the choice not to make any comments before, as you can see I have been a member of the the Forum since 2011."
Sorry...but this statement left me confused are u a rookie or have u been here since 2011? So your a veteran observer of the forums but a rookie when it comes to actually replying? Your not a rookie when it comes to the game and observing in the forum and in all this time the gift sending limit is what you chose to champion? In all the years this was the only thing worth commenting on? Yep....totally confused.
"What terrible impact would increasing the Gift Limit have on the game?"
I believe I already touched on this with a previous reply but here it goes again. Gifts are of major importance in these games because of the whole blacksmith aspect....they are not simply a social aspect. Blacksmithing affords players access to the most powerful weapons in the games other than "paid for" limited items. By suddenly allowing access to a much larger number of gifts it would allow newer and/or lower leveled players much more opportunity to gain blacksmith items in much larger quantity from much earlier on. A deficit of which could never be made up by higher levels due to the much slower leveling process at the higher levels. Lets not forget that most blacksmithed items also need adventure or boss drops, these items are potentially gained at a much faster rate at the lower levels because of the lesser requirements for leveling. If i were a low level or had just recently started.....I could easily obtain all the info i needed either from higher leveled clan or here in the forums as to what Gifts I should be stockpiling for the future.....by the time i got to the point i could actually use my stockpile to craft....the number could be staggering. There would be no wasting of time or resources on crap I didnt need or quickly fell from usefulness like all the others that came before me.....it would be straight to the good stuff. That would disturb the balance of the games tremendously, for example.... a a level 5k of tomorrow would be waaaaay more powerful of the 5k of yesterday. Simple evolution you say? Maybe....but I see it more as a slap in the face of the players who have played and supported these games for years....not exactly a fitting reward for their dedication and support.
"I can only think it would be a good change, just like when it was increased from 50 to 100"
In most cases Adding or increasing almost any content has an adverse affect on the longer playing players thats why Kano does things normally in small doses .....basically its the equivalent "to a spoon full of sugar helping the medicine goes down". In the case of raising the limit from 50 to 100....that was a totally diff stage in the games development. Much like u falsely argued earlier about the current state of the games....there was indeed more players then ....this is no longer the case in fact the numbers are abysmal in comparison. Applying your logic of increasing gift sends based on more players.....then realistically we should be decreasing gift sends due to the current player count. Your logic....not mine.
"while I'm at it, other games have bigger limits & some have no limits & there is no terrible impact on them either."
ummmmm....what do other games have to do with whats happening here? besides your obvious lack of of an example....im going to go out on a limb and say your trying to "compare apples and oranges". I can think of dozens of other games that have similar formats but most if not all also have many notable differences as well. Do we really want Kanos games to be exactly like the other games? If so...why didnt you save yourself the trouble and just go play those games? Do you actually know what type of impact more gift sends had on these other games? Can u cite any specific examples? If so ....did u actually research these games and determined that their particular gaming environments were extremely similar to Kanos? I dont pretend to know whats going on elsewhere...Im a kano guy and have been from early on....Ive played every game and on every platform and have participate actively in their forums for years....I can identify distinct differences in the environments from one kano game to the next. What happens elsewhere is neither here nor there...I prefer to stick with what I know works, doesnt and is fair in these environments.
opening "Pandoras box" ....theres almost nothing i love more...lol
"The Fact is, things are NOT "Equal" for a lot of reasons.'
We're pretty much in agreement here....they games are skewed in most every way and more times than not they are skewed in favor of the newer or lower leveled players that still have the time and room to adjust to the changes. If youve been "observing" the forums ide be lying if I said i wasnt a lil surprised that you didnt know ive been up here championing fairness for the higher levels a time or two. With that said I believe you misinterpreted what I meant when i said.."The way it stands right now all things are equal ....why mess with that?". I certainly wasnt referring to the games as whole (I could go on for days about that...dont get me started,,,,lol). I was talking specifically about the number of "gift sends". Although the initial increase of 50 to 100 wasnt exactly fair to the longer playing players at the time....it was a much smaller increase than what is being discussed here. It has also been that way for a very long time now and has become critical to blacksmithing. When I said "equal" my intent was to imply that we all have had the same opportunity for a very long time with much less negative repercussions as the high leveled players of that time are not nearly what they are today. An increase even the same as the last one would have much larger implications in todays much more mature game than it ever did back then.
Thinking back to some of your statements as to how lower levels have so much more ahead of them or to look forward to than that of the higher levels I couldnt agree more...I too am languishing in in the "Wellspring of Mimir" I was also around when Muspell was the last world for approx a year. The whole muspell thing was the biggest travesty ever in these games..most of the highest levels from those days are long gone because they could never make up for the damage Kano caused their accounts. Im glad u recognize that the higher levels are basically screwing the pooch but Im a bit surprised as to take on theis topic. Sure....it sounds easy peasy and like a boon to all on the surface.....but I assure you that it favors the little guy big time (over time)and is but just another nail in the coffin for us dinosaurs.
"I will tell you why. Because when things grow, things need to be changed."
Ever hear the expression..."if it aint broke dont fix it"? There is a whole lotta things in this game that are broke...THATS FOR SURE, there are even parts of the gifting system that need some tweaking like the time it takes or being able to return multiple gifts at a time, but the number of gifts is just fine.....increasing it will cost u/me (the higher level)in the long run. Im not willing to sell out the future of Kanos most dedicated for an idea that lacks foresight because im bored right now. There s alot that needs to be addressed for the highest of levels....lets not add to it buy screwing ourselves in the meantime. Change can be a great thing in many ways....this just isnt one of them. The games have grown and changed and the result has been diminishing numbers....sometimes its best to just stick with the basics that made ya great in the first place and to dance with the girl ya brought.
I opened Pandoras box a long time ago.....u will be hard pressed to come up with anything in relation to these games that I haven't discussed at nauseum... but your welcome to try. I bet we could even find a few that made us feel like 2 peas in a pod...lol.
Last edited: Aug 27, 2013