You are right that some people would just keep dying on counters all day long until they completed the achievement... BUT... isn't that the same as people just keep fighting, hitlisting, doing outbreaks, doing challenges all day long until they get the achievement for them?
Deaths are an achievement and a BIG Achievement at that.
Most ppl hold on to that death stat and try to keep it low like high deaths mean that they aren't playing right, when its actually much to the contrary.
When it comes to a good old fashion knock down, drag out, I kill you, you kill me fight... Who's gonna give up 1st? the player with 50 deaths or the one with 1,000.
Besides all said above, how many players leave the game because they hit level 300 and punch the wrong A**hole and wind up getting hitlisted into negative XP numbers? Why not give them an achievement and a few skill points to show them "hey getting killed isn't all that bad"
Maybe they would be more inclined to stick it out and learn what they did wrong instead of just saying "screw it" and deleting the app.
People quit the game because they are being killed!!! Deaths are an achievement!!!
Reward players for having the fortitude to stick it out and take the deaths and maybe, just maybe, there will be more players in the game
EDIT... I'm just saying, how many people have you ever known to quit the game because they are getting too many WINS, too many HITLIST KILLS, too many OUTBREAKS completed, They killed too many BOSS, or did too many CHALLENGES? Yet all those things are rewarded with achievements.
Someone that has a high death stat and continues to play the game has achieved something that the vast majority of other players will never achieve.
How can that NOT be an achievement?
In my opinion its more of an achievement than anything else!!!
Last edited: Jan 30, 2013