It really should be punch kills not punch damage.
The punch damage is totally skill allocation based.
As it is now, The only achievements that have anything to do with skill allocation is the Skill achievements themselves, and even with those They are set so high that allocating your skills at all work twards one or another... Maybe a few have over 50k health, and i think less than 5 people have reached 10k of either of attack or defense on all networks combined.
I guess what Im trying to say, is there is a balance to it, because You're either working on one or another, It really doesnt seem fair to put an achievement out that is impossible to get with a certain builds. ie high defense energy builds, heavy attack and defense fighter builds. (exactly the sort of people you are trying to reward here)
I would be much more comfortable with a number of punches dealt achivment vs a max damage, if you are just too scared to put out a punch kill, or fight kill achivment.
at least a number of punches is something that you build up to, and not just some random occurrence with the proper health. and it would also be able to reach with any build.
Id also like to say, hitlist wins achievements would be okay to release alongside all sorts of other achievements, but putting it out on their own would lead to a mass movement to manipulate the game in the way that polish mentioned here.
I sort of feel the same way about the high punch achievement, it would be okay, if it where released next to a total number of punches, and a total punch kills achievement . Would create a balance.
Id like to point out, the feedback on this thread is much like limiting level 300 and less from listing highers.... All players here have clearly stated, Its not what they want, but hey, they'll settle for it. sort of like, ordering a steak, getting a hamburger, but being so starved that you eat it anyway.
I really think kano should go back to the drawling board on this one, so Im not voting.
Last edited: Jan 24, 2013